Bonuses

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1 variable

2 variables

Monsters

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Race

Skill

Calculated Defence Level 0 Calculated Defence Level 0 Melee defence is increased by X%. Melee defence is reduced by X%. Ranged defence is increased by X%. Ranged defence is reduced by X%. Magic defence is increased by X%. Magic defence is reduced by X%. HP recovery is increased by X. HP recovery is reduced by X. MP recovery is increased by X. MP recovery is decreased by X. MP recovery is increased by X%. MP recovery is reduced by X%. Increases maximum HP by X%. Decreases maximum HP by X%. Increases maximum MP by X%. Decreases maximum MP by X%. Maximum HP is increased by X. Maximum HP is decreased by X. Maximum MP is increased by X. Maximum MP is decreased by X. Increases maximum HP by X%. Decreases maximum HP by X%. Increases maximum MP by X%. Decreases maximum MP by X%. Ancelloan's Apparition. Increases both maximum HP and MP by X%. Ancelloan's Apparition. Reduces both maximum HP and MP by X%. Increases attack power by a factor of X. Reduces attack power by a factor of X. Melee attack power is increased X times. Melee attack power is decreased X times. Ranged attack power is increased X times. Ranged attack power is decreased X times. Magic attack power is increased X times. Magic attack power is decreased X times. Damage taken is reduced by (percentage missing HP/X)%. Damage dealt is increased by (percentage missing HP/X)%. Increases defence by a factor of X. Reduces defence by a factor of X. Increases melee defence by a factor of X. Reduces melee defence by a factor of X. Increases ranged defence by a factor of X. Reduces ranged defence by a factor of X. Increases magic defence by a factor of X. Decreases magic defence by a factor of X. Damage is reduced by X% per debuff stack (max. Y%). Damage is increased by X% per debuff stack (max. Y%). Gather X points for the next attack. Gather X points for the next attack. No HP consumption No HP recovery No MP consumption No MP recovery Cancels all buffs. Cancels all buffs. The item cannot be used. The item cannot be used. X% HP is recovered. HP is reduced by X%. X% MP is recovered. MP is reduced by X%. Decreases the opponent's HP by X%. The damage causes HP to decrease by X%. HP is increased by X% per debuff stack (max. Y%). HP is reduced by X% per debuff stack (max. Y%). The enemy's HP is reduced by X. The caster gains Y% of this. The enemy's MP is reduced by (caster level*2). The caster gains X% of this. Summons X of Y monsters when MP reaches 0. With a probability of X%, summons Y when MP reaches 0. Belial reflects your attacks and inflicts damage on your allies. Belial reflects your attacks and inflicts damage on your allies. The final damage from critical hits is increased by X%. The damage from critical hits is reduced by X%. When you're defending, the damage from critical hits is increased by X%. When you're defending, the damage from critical hits is reduced by X%. Summons X NPCs (Y) Summons X NPCs (Y) Decreases HP without dying. Decreases HP without killing. Never receives damage. Never causes damage. Enemy's attack power becomes your own. Enemy's attack power becomes your own. Increases maximum HP by X%. Decreases maximum HP by X%. Increases maximum MP by X%. Decreases maximum MP by X%. Push your opponent back X fields. Push your opponent back X fields. Draws enemies to X fields away from you. Draws enemies to X fields away from you. Charge at enemies within X fields. Charge at enemies within X fields. Run away from the enemy. Run away from the enemy. Sneak in See hidden things Range changed to X. Range returned to normal.

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