Bonuses

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1 variable

2 variables

Monsters

Effect

Race

Skill

Increases maximum HP by X%. Decreases maximum HP by X%. Increases maximum MP by X%. Decreases maximum MP by X%. Ancelloan's Apparition. Increases both maximum HP and MP by X%. Ancelloan's Apparition. Reduces both maximum HP and MP by X%. Increases attack power by a factor of X. Reduces attack power by a factor of X. Melee attack power is increased X times. Melee attack power is decreased X times. Ranged attack power is increased X times. Ranged attack power is decreased X times. Magic attack power is increased X times. Magic attack power is decreased X times. Increases defence by a factor of X. Reduces defence by a factor of X. Increases melee defence by a factor of X. Reduces melee defence by a factor of X. Increases ranged defence by a factor of X. Reduces ranged defence by a factor of X. Increases magic defence by a factor of X. Decreases magic defence by a factor of X. Gather X points for the next attack. Gather X points for the next attack. No HP consumption No HP recovery No MP consumption No MP recovery Cancels all buffs. Cancels all buffs. The item cannot be used. The item cannot be used. X% HP is recovered. HP is reduced by X%. X% MP is recovered. MP is reduced by X%. Decreases the opponent's HP by X%. The damage causes HP to decrease by X%. Summons X of Y monsters when MP reaches 0. With a probability of X%, summons Y when MP reaches 0. Belial reflects your attacks and inflicts damage on your allies. Belial reflects your attacks and inflicts damage on your allies. The final damage from critical hits is increased by X%. The damage from critical hits is reduced by X%. When you're defending, the damage from critical hits is increased by X%. When you're defending, the damage from critical hits is reduced by X%. Decreases HP without dying. Decreases HP without killing. Never receives damage. Never causes damage. Enemy's attack power becomes your own. Enemy's attack power becomes your own. Push your opponent back X fields. Push your opponent back X fields. Draws enemies to X fields away from you. Draws enemies to X fields away from you. Charge at enemies within X fields. Charge at enemies within X fields. Run away from the enemy. Run away from the enemy. Sneak in See hidden things Range changed to X. Range returned to normal. Applies the effect, but causes no damage. Causes direct damage. Attack time is increased by X. Attack time is decreased by X. Changes the mode with a probability of X%. Changes the mode with a probability of X%. With a probability of X% Y occurs. With a probability of X% Y occurs. All character powers are nullified. All character resistances are nullified. The fire element is nullified. Fire resistance is nullified. The water element is nullified. Water resistance is nullified. The light element is nullified. Light resistance is nullified. The shadow element is nullified. Shadow resistance is nullified. Heal X% of inflicted damage by reducing MP. Increases MP by absorbing X% of inflicted damage. Removes all bad effects up to level X. Removes all good effects up to level X. Inflicts damage on undead with lower level. Heals undead with lower level. Ambush attacks cause X additional damage. Attacks on hidden enemy cause X additional damage. Ambush attacks cause X additional damage. Attacks on hidden enemy cause X additional damage. Experience gain is increased by X%. Experience gain is increased by X%. All attacks are increased by X%. All defences are increased by X%. For X rounds, items drop whenever you are attacked. For X rounds, items drop whenever you are attacked. The power of scroll is safe. The power of scroll is safe.

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Many people have asked me why I abandoned the project, to which I replied honestly – lack of profit. Each of them suggested adding ads to the site, something I was very reluctant to do. However, I decided it might be worth a try.

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