Bonuses

Filters

Name

No variables

1 variable

2 variables

Monsters

Effect

Race

Skill

When attacking, there is a X% chance of Y% additional damage being added by the bear loa. When attacking, there is a X% chance of Y% additional damage being added by the bear loa. When you receive a debuff, there is a X% chance of every element being increased by Y%. When you receive a debuff, there is a X% chance of every element being increased by Y%. Your HP increases by X whenever you dodge. Your HP increases by X whenever you dodge. The Beast King has chosen you as the target of his bite attack. The Beast King has chosen you as the target of his bite attack. Maximum HP is increased by X%. Maximum HP is decreased by X%. Maximum MP is increased by X%. Maximum MP is decreased by X%. If you or your NosMates defeat a monster, any NosMates who are currently active will be restored X% HP. If you or your NosMates defeat a monster, any NosMates who are currently active will be restored X% HP. If one of your NosMates is defeated, you will be restored X% HP. If one of your NosMates is defeated, any NosMates who are currently active will be restored X% HP. If you defeat a monster, there is a X% chance of Y being cast on you. If you defeat a monster, there is a X% chance of Y being cast on your NosMates. If you defeat a monster, there is a X% chance of your NosMates' attack power increasing by Y%. If you defeat a monster, there is a X% chance that all the defences of your NosMates will increase by Y%. If you defeat a monster, there is a X% chance of all your NosMates being restored Y% HP. If you defeat a monster, there is a X% chance of all your NosMates being restored Y% HP. If your NosMates defeat a monster, your attack power will be increased by X%. If your NosMates defeat a monster, your defences will be increased by X%. If you're defeated, all opponents within X spaces receive Y. If you're defeated, all of your NosMates within X spaces receive Y. If all of your NosMates are defeated, there is a X% chance of Y being cast on you. If all of your NosMates are defeated, there is a X% chance of Y being cast on you. If you defeat a monster, X will be cast on any of your NosMates within Y spaces. If you defeat a monster, X will be cast on any of your NosMates within Y spaces. Summons Squad X. Summons Squad X. Your squads' attack power is increased (X + level x Y). Your squads' defence is increased (X + level x Y). Your NosMates have a X% chance to receive Y. Your NosMates have a X% chance to receive Y. If you are attacked with the fire element, there's a X% chance the damage will be increased by Y%. If you are attacked with the fire element, there's a X% chance the damage will be reduced by Y%. If you are attacked with the water element, there's a X% chance the damage will be increased by Y%. If you are attacked with the water element, there's a X% chance the damage will be reduced by Y%. If you are attacked with the light element, there's a X% chance the damage will be increased by Y%. If you are attacked with the light element, there's a X% chance the damage will be reduced by Y%. If you are attacked with the shadow element, there's a X% chance the damage will be increased by Y%. If you are attacked with the shadow element, there's a X% chance the damage will be reduced by Y%. Monsters on general maps will only notice you if you attack them. Monsters on general maps will only notice you if you attack them. If you use 'Teleport to Fishing Spot', you'll be taken to your chosen location. If you use 'Teleport to Fishing Spot', you'll be taken to your chosen location. The probability of catching a fish is increased by X%. The probability of catching a fish is reduced by X%. The probability of your fishing line breaking is increased by X%. The probability of your fishing line breaking is reduced by X%. There's a X% chance of the bait not being consumed when you cast your fishing line. There's a X% chance of the bait not being consumed when you cast your fishing line. There's a X% chance that the size of the fish caught increases by Y%. There's a X% chance that the size of the fish caught decreases by Y%. The fishing experience points you receive are increased by X%. The fishing experience points you receive are reduced by X%. Restores HP equal to X% of the damage inflicted (max. Y per attack). Restores MP equal to X% of the damage inflicted (max. Y per attack). You can see hidden characters within X spaces of you. You can see hidden characters within X spaces of you. Additional HP is increased by X%, but cannot exceed Y% of max HP. Additional MP is increased by X%, but cannot exceed Y% of max MP. Cooking experience gain is increased by X%. Cooking experience gain is reduced by X%. Chance of major success when cooking increased by X%. Chance of major success when cooking reduced by X%. Provides a X% chance to receive extra ingredients. Provides a X% chance to receive extra meals. Provides a X% chance spices aren't consumed when cooking. Provides a X% chance extra spices are consumed when cooking. Increases fullness points by X. Can only be used when satiety is lower than Y. Reduces fullness points by X. Can only be used when satiety is lower than Y. Fullness points will be increased by X or reduced by Y. Provides a X% chance to receive Y% additional fullness points. When carrying out a basic attack, you have a X% chance to execute a second basic attack dealing Y% damage. When carrying out a basic attack, you have a X% chance to execute a second basic attack dealing Y% damage. Restores X% of max. HP (min. Y). Restores X% of max. MP (min. Y). If HP drops below X%, incoming damage is reduced by Y%. If HP drops below X%, all attacks are increased by Y%. Provides a X% chance when catching a fish to catch an extra fish. Provides a X% chance when catching a fish to catch an extra fish. Summons X NPCs (Y) Summons X NPCs (Y) If you are attacked by the Sun Wolf, this duration has a X% chance of increasing by 2 seconds (max. Y times). If you are attacked by the Sun Wolf, this duration has a X% chance of decreasing by 2 seconds (max. Y times). If you are attacked by the Sun Wolf, there's a X% chance Y is cast. If you are attacked by the Sun Wolf, there's a X% chance Y is cast. If you are attacked by the Sun Wolf, the damage is increased by X%. If you are attacked by the Sun Wolf, the damage is increased by X%. You gain additional HP equal to X% of the Sun Wolf's HP. (Cannot exceed Y% of your maximum HP.) You gain additional HP equal to X% of the Sun Wolf's HP. (Cannot exceed Y% of your maximum HP.) The Sun Wolf and caster have a X% chance to receive Y. The Sun Wolf and caster have a X% chance to receive Y. If the Sun Wolf is already dead, it is resurrected with X% HP. If the Sun Wolf is already dead, it is resurrected with X% HP. If the Sun Wolf has more than X% HP, the Sunchaser's attack power increases by Y%. If the Sun Wolf has more than X% HP, the Sunchaser's attack power increases by Y%.

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Many people have asked me why I abandoned the project, to which I replied honestly – lack of profit. Each of them suggested adding ads to the site, something I was very reluctant to do. However, I decided it might be worth a try.

A steady profit from the site would likely bring back the motivation to keep developing it, as that would mean encouraging you to visit as often as possible. If you can, please add NosApki to your adblock exceptions – consider it a easy way to support me as the creator. For you, it’s just a few clicks, but it means a lot to me.

I hope you won’t mind the ads too much.