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- Allows you to use Full Moon skills. - Allows you to use Lotus Flower skills. - The next damage you inflict on a marked enemy will be increased by X% and consume the Mark of the Moon. The next damage inflicted by the enemy will be reduced by X% and consume the Mark of the Moon. Whenever you are attacked, you have a X% chance of generating Y. Whenever you are attacked, you have a X% chance of generating Y. After using an attack skill, there is a chance of receiving another Opportunity to Attack. After using an attack skill, there is a chance of receiving another Opportunity to Attack. The next damage you inflict on a marked enemy will be increased by X% and consume the Mark of the Full Moon. The next damage you inflict on a marked enemy will be increased by X% and consume the Mark of the Full Moon. If the effect Bound by Moonlight is active on your opponent, you will trigger Bound by the Full Moon's Light. If the effect Bound by Moonlight is active on your opponent, you will trigger Bound by the Full Moon's Light. Can only be used with a buff of X or higher. You cannot use skills that increase Heat Points. Fire element bonus damage is increased by X%. Fire element is reduced by X%. Water element is increased by X%. Water element is reduced by X%. Light element is increased by X%. Light element is reduced by X%. Shadow element is increased by X%. Shadow element is reduced by X%. All elements are increased by X%. All elements are reduced by X%. All elemental resistances are increased by X%. All elemental resistances are reduced by X%. Fire resistance is increased by X%. Fire resistance is reduced by X%. Water resistance is increased by X%. Water resistance is reduced by X%. Light resistance is increased by X%. Light resistance is reduced by X%. Shadow resistance is increased by X%. Shadow resistance is reduced by X%. When a hunted monster drops an item, there's a X% chance that it drops the item a second time. This effect is only triggered when the dropped item is assigned to the player, not when it is shared in the group. When hunting monsters, there is a X% chance they will not drop any loot. On attack, there is a X% chance of inflicting Y on your opponent. On attack, there is a X% chance of inflicting Y on your opponent. On attack, there is a X% chance of receiving Y. On attack, there is a X% chance of receiving Y. When you're defending, there is a X% chance of inflicting Y on your opponent. When you're defending, there is a X% chance of inflicting Y on your opponent. When you're defending, there is a X% chance of receiving Y. When you're defending, there is a X% chance of receiving Y. Increases the equipped fairy's element by X. The equipped fairy's element decreases by X. On attack there is a X% chance of increasing your equipped fairy's element by Y. On attack there is a X% chance of decreasing your equipped fairy's element by Y. Damage to monsters is increased by X%. Damage to monsters is reduced by X%. Provides a X% chance when catching a fish to catch an extra fish. Provides a X% chance when catching a fish to catch an extra fish. The probability of catching a rare fish is increased by X%. The probability of catching a rare fish is increased by X%. Provides a (current HP/max. HP * X)% chance to inflict Y on your opponent. Provides a (missing HP/max. HP * X)% chance to inflict Y on your opponent. If the attack is successful, you earn X ultimate points. If you are attacked while blocking, you earn X ultimate points. You can use ultimate skills. You can use ultimate skills. When you're attacked with a shadow element skill, there is a X% chance of triggering Y. When you're attacked with a shadow element skill, there is a X% chance of triggering Y. When debuffs are applied to you, attack and defence power are increased by X% per debuff. When buffs are applied to you, attack and defence power are increased by X% per buff. With a X% probability all elemental damage is increased by Y%. With a X% probability all elemental damage is reduced by Y%. With a X% probability fire attack damage is increased by Y%. With a X% probability fire attack damage is reduced by Y%. With a X% probability water attack damage is increased by Y%. With a X% probability water attack damage is reduced by Y%. With a X% probability light attack damage is increased by Y%. With a X% probability light attack damage is reduced by Y%. With a X% probability shadow attack damage is increased by Y%. With a X% probability shadow attack damage is reduced by Y%. Damage to low-level plants is increased by X%. Damage to low-level plants is reduced by X%. Damage to low-level animals is increased by X%. Damage to low-level animals is reduced by X%. Damage to low-level monsters is increased by X%. Damage to low-level monsters is reduced by X%. Damage to Kovolts is increased by X%. Damage to Kovolts is reduced by X%. Damage to Catsies is increased by X%. Damage to Catsies is reduced by X%. Damage to low-level spirits is increased by X%. Damage to low-level spirits is reduced by X%. Damage to angels is increased by X%. Damage to angels is reduced by X%. Damage to demons is increased by X%. Damage to demons is reduced by X%. Damage to low-level undead is increased by X%. Damage to low-level undead is reduced by X%. Production point consumption is reduced by X%. Production point consumption is increased by X%. Damage to monsters in the Land of Death is increased by X%. Damage to monsters in the Land of Death is reduced by X%. Damage to monsters from Sealed Vessels is increased by X%.

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