Bonuses

Filters

Name

No variables

1 variable

2 variables

Monsters

Effect

Race

Skill

There is a X% chance that damage from ranged attacks is increased by Y%. There is a X% chance that damage from ranged attacks is reduced by Y%. There is a X% chance that damage from magic attacks is increased by Y%. There is a X% chance that damage from magic attacks is reduced by Y%. All attacks below level (+X) cause Y% more damage. All attacks below level (+X) cause Y% less damage. Melee attacks below level (+X) cause Y% more damage. Melee attacks below level (+X) cause Y% less damage. Ranged attacks below level (+X) cause Y% more damage. Ranged attacks below level (+X) cause Y% less damage. Magic attacks below level (+X) cause Y% more damage. Magic attacks below level (+X) cause Y% less damage. All elemental resistance is increased by X. All elemental resistances are decreased by X. Fire resistance is increased by X. Fire resistance is decreased by X. Water resistance is increased by X. Water resistance is decreased by X. Light resistance is increased by X. Light resistance is decreased by X. Shadow resistance is increased by X. Shadow resistance is decreased by X. Increases the enemy's elemental resistances by X. Reduces the enemy's elemental resistances by X. Increases the enemy's fire resistance by X. Reduces the enemy's fire resistance by X. Increases the enemy's water resistance by X. Reduces the enemy's water resistance by X. Increases the enemy's light resistance by X. Reduces the enemy's light resistance by X. Increases the enemy's shadow resistance by X. Reduces the enemy's shadow resistance by X. Damage taken from all attacks is increased by X%. Incoming damage is reduced by X%. Melee damage is increased by X%. Melee damage is decreased by X%. Ranged damage is increased by X%. Ranged damage is decreased by X%. Magic damage is increased by X%. Magic damage is decreased by X%. There is a X% chance that every attack hits. There is a X% chance that every attack hits. Always dodge the target with a probability of X%. Always dodge the target with a probability of X%. No penalty for ranged attacks at close range. No penalty for ranged attacks at close range. Ranged attack power increases with the distance to the enemy. Ranged attack power increases with the distance to the enemy. Morale stat is increased by X. Morale stat is decreased by X. Morale stat is doubled. Morale stat is halved. No impact on morale stat. No impact on morale stat. Skill cooldown is increased by X%. Reduces cooldown of skills by X%. Ignores the enemy's morale when attacking. Ignores the enemy's morale when attacking. Effect duration is increased by X%. Effect duration is decreased by X%. Mana for using skills is increased by X%. (Includes magic.) Mana for using skills is decreased by X%. (Includes magic.) Attack speed is increased by X%. Attack speed is decreased by X%. Casting skill failed (including magic) Casting skill failed (including magic) Interrupt casting (including magic) Interrupt casting (including magic) Movement impossible Movement impossible Movement speed is increased by X%. Movement speed is decreased by X%. Your movement speed is increased by X while you are hidden. Your movement speed is decreased by X while you are hidden. Movement speed is increased by X. Movement speed is decreased by X. Your speed is temporarily maximised. Your speed is temporarily maximised. HP is increased by X% of damage given. HP is decreased by X% of damage given. MP is increased by X% of damage given. MP is decreased by X% of damage given. Enemy's HP is increased by X% of the damage I have received. Enemy's HP is decreased by X% of the damage I have received. Enemy's MP is increased by X% of the damage I have received. Enemy's MP is decreased by X% of the damage I have received. Do not use this part. There is a X% chance that Y% of the remaining MP is lost. Receive X HP for using Y MP. Receive X HP for using Y MP. Receive X MP for using Y HP. Receive X MP for using Y HP. There's a X% chance of giving your enemy Y HP. There's a X% chance of leeching Y HP from the enemy. There's a X% chance of giving your enemy Y MP. There's a X% chance of leeching Y MP from your enemy. Converts X of enemy's MP into HP. Converts X HP from enemy into your MP. Restores X HP. HP is reduced by X.