Bonuses

Filters

Name

No variables

1 variable

2 variables

Monsters

Effect

Race

Skill

You consume X Fuel Points. There's a Y% chance to reset the cooldown of the used skill. You consume X Fuel Points. There's a Y% chance to reset the cooldown of the used skill. You consume X Fuel Points and ignore Y% of the opponent's defence. You consume X Fuel Points and ignore Y% of the opponent's defence. You receive X Heat Points. You lose X Heat Points. There is a 100% chance for monsters to get [X] and players [Y]. There is a 100% chance for monsters to get [X] and players [Y]. The Holy Energy bar is filled by X%. The Holy Energy bar is emptied by X%. Regenerates X% of the caster's max. HP as HP. Regenerates X% of the caster's max. HP as HP. This effect does not affect the caster. The damage of ultimate skills is increased by X%. The damage of ultimate skills is increased by X%. If the target has less than X% HP, your Holy Energy bar fills by Y% (does not apply to NosMates). All of your specialist's skill points are increased by X. All of your specialist's skill points are increased by X. The pet gains X% more training experience. The pet gains X% more training experience. There's a X% chance to get an additional essence when extracting the essence from Y-star pets. There's a X% chance to get an additional essence when extracting the essence from Y-star pets. The Pet Trainer specialist gains X% more experience. The Pet Trainer specialist gains X% more experience. Tames X-star pets with a Y% chance. Tames X-star pets with a Y% chance. This debuff disappears when you get hit Xx by other players. This debuff disappears when you get hit Xx by other players. X% of the user's HP are recovered. X% of the user's HP are recovered. You die as soon as you move, attack or use a skill. You die as soon as you move, attack or use a skill. Reduces enemies' soft crit damage by X%. Reduces enemies' soft crit damage by X%. Increases damage to all monsters in Act 9 (excluding raids) and the Land of Life by X%. Reduces damage from all monsters in Act 9 (excluding raids) and the Land of Life by X%.