Bonuses

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2 variables

Monsters

Effect

Race

Skill

Damage to Kovolts is increased by X%. Damage to Kovolts is reduced by X%. Damage to Catsies is increased by X%. Damage to Catsies is reduced by X%. Damage to low-level spirits is increased by X%. Damage to low-level spirits is reduced by X%. Damage to angels is increased by X%. Damage to angels is reduced by X%. Damage to demons is increased by X%. Damage to demons is reduced by X%. Damage to low-level undead is increased by X%. Damage to low-level undead is reduced by X%. Production point consumption is reduced by X%. Production point consumption is increased by X%. Damage to monsters in the Land of Death is increased by X%. Damage to monsters in the Land of Death is reduced by X%. Damage to monsters from Sealed Vessels is increased by X%. Damage to monsters from Sealed Vessels is reduced by X%. Experience gain is increased by X%. Experience gain is reduced by X%. Job experience gain is increased by X%. Job experience gain is reduced by X%. Dodge is increased by X%. Dodge is reduced by X%. Your specialist's attack skill points are increased by X. Your specialist's attack skill points are reduced by X. Your specialist's defence skill points are increased by X. Your specialist's defence skill points are reduced by X. Your specialist's elemental skill points are increased by X. Your specialist's elemental skill points are reduced by X. Your specialist's HP/MP skill points are increased by X. Your specialist's HP/MP skill points are reduced by X. Hit rate is increased by X%. Hit rate is reduced by X%. All attacks are increased by X%. All attacks are reduced by X%. Melee attacks are increased by X%. Melee attacks are reduced by X%. Ranged attacks are increased by X%. Ranged attacks are reduced by X%. Magic attacks are increased by X%. Magic attacks are reduced by X%. Concentration is increased by X%. Concentration is reduced by X%. When you're defending, there is a X% chance of Y% of the damage being reflected at the opponent. When you're defending, there is a X% chance of Y% of the damage being reflected at the opponent. All opponents within X space(s) take Y damage every 1.5 seconds. All opponents within X space(s) take Y damage every 1.5 seconds. When you're defending, there is a X% chance of summoning a(n) Y. When you're defending, there is a X% chance of summoning two Y. Increases the attack power of your NosMate by X%. Increases the attack power of your NosMate by X%. All opponents within X space(s) suffer Y every 1.5 seconds. Allies within X space(s) suffer [Y] every 1.5 seconds. When you're attacking, there is a X% chance (caster level * 18) of an opponent suffering damage from Apocalypse Power. They will also receive the corresponding debuff. When you're attacking, there is a X% chance (caster level * 18) of an opponent suffering damage from Apocalypse Power. They will also receive the corresponding debuff. When you're attacking, there is a X% chance of receiving Reflection Power. When you're attacking, there is a X% chance of receiving Reflection Power. When you're attacking, there is a X% chance (caster level * 15) of an opponent suffering damage from Wolf Power. They will also receive the corresponding debuff. When you're attacking, there is a X% chance (caster level * 15) of an opponent suffering damage from Wolf Power. They will also receive the corresponding debuff. When you're attacking, there is a X% chance of the opponent being knocked back 4 spaces (only in PvP). When you're defending, there is a X% chance of the opponent being knocked back 4 spaces (only in PvP). When you attack, there is a X% chance (caster level * 17) of an opponent suffering damage from Explosion Power. They will also receive the corresponding debuff. When you attack, there is a X% chance (caster level * 17) of an opponent suffering damage from Explosion Power. They will also receive the corresponding debuff. When you're attacking, there is a X% chance of receiving Agility Power. When you're attacking, there is a X% chance of receiving Agility Power. When you're attacking, there is a X% chance (caster level * 18) of an opponent suffering damage from Lightning Power. They will also receive the corresponding debuff. When you're attacking, there is a X% chance (caster level * 18) of an opponent suffering damage from Lightning Power. They will also receive the corresponding debuff. When you're attacking, there is a X% chance of triggering Curse Power on the opponent. When you're attacking, there is a X% chance of triggering Curse Power on the opponent. When you're attacking, there is a X% chance (caster level * 23) of an opponent suffering damage from Bear Power. They will also receive the corresponding debuff. When you're attacking, there is a X% chance (caster level * 23) of an opponent suffering damage from Bear Power. They will also receive the corresponding debuff. When you're attacking, there is a X% chance of receiving Frost Power. When you're attacking, there is a X% chance of receiving Frost Power. Magic armour prevents X damage. Magic armour prevents X damage. When you're defending, there is a X% chance of your resistance to the element with which the opponent is attacking increasing by Y. When you're defending, there is a X% chance of your resistance to the element with which the opponent is attacking decreasing by Y. The maximum additional HP increases by X%. The maximum additional HP decreases by X%. When your attack is blocked, there's a X% chance of ignoring the block. When your attack is blocked, there's a X% chance of ignoring the block. Dodge is increased by X%. Hit rate of all attacks is increased by X%. When you receive a critical hit, there is a X% chance of Y% being reflected to the opponent. When you receive a critical hit, there is a X% chance of Y% being reflected to the opponent. You have a (percent of HP missing * X/100)% probability of dodging attacks. You have a (percent of HP missing * X/100)% probability of dodging attacks. The final critical hit damage is increased by X% per critical hit (max. Y hits). The final critical hit damage is increased by X% per critical hit (max. Y hits). When you're defending, there is a X% chance of Y% of the damage being deducted from your MP instead of your HP. When you're defending, there is a X% chance of Y% of the damage being deducted from your MP instead of your HP. Overall attack power is increased by X% of magic defence. Overall attack power is increased by X% of magic defence. When attacking, there is a X% chance of Y% additional damage being added by the lion loa. When attacking, there is a X% chance of Y% additional damage being added by the lion loa. When attacking, there is a X% chance of Y% additional damage being added by the eagle loa. When attacking, there is a X% chance of Y% additional damage being added by the eagle loa. When attacking, there is a X% chance of Y% additional damage being added by the snake loa. When attacking, there is a X% chance of Y% additional damage being added by the snake loa.

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This is where ads will be displayed. I hope they won’t disrupt your experience on the site in any way.

Many people have asked me why I abandoned the project, to which I replied honestly – lack of profit. Each of them suggested adding ads to the site, something I was very reluctant to do. However, I decided it might be worth a try.

A steady profit from the site would likely bring back the motivation to keep developing it, as that would mean encouraging you to visit as often as possible. If you can, please add NosApki to your adblock exceptions – consider it a easy way to support me as the creator. For you, it’s just a few clicks, but it means a lot to me.

I hope you won’t mind the ads too much.