Bonuses

Filters

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1 variable

2 variables

Monsters

Effect

Race

Skill

The opponent's HP is reduced by X and the player's HP increased by the same. The opponent's HP is reduced by X and the player's HP increased by the same. If you are attacked by the Sun Wolf, this duration has a X% chance of increasing by 3 seconds (max. Y times). If you are attacked by the Sun Wolf, this duration has a X% chance of decreasing by 3 seconds (max. Y times). If you are attacked by the Sun Wolf, there's a X% chance Y is cast. If you are attacked by the Sun Wolf, there's a X% chance Y is cast. If you are attacked by the Sun Wolf, the damage is increased by X%. If you are attacked by the Sun Wolf, the damage is increased by X%. Inflicts damage to the player more than X fields away of Y%. Inflicts damage to the player more than X fields away of Y%. You gain additional HP equal to X% of the Sun Wolf's HP. (Cannot exceed Y% of your maximum HP.) You gain additional HP equal to X% of the Sun Wolf's HP. (Cannot exceed Y% of your maximum HP.) The Sun Wolf and caster have a X% chance to receive Y. The Sun Wolf and caster have a X% chance to receive Y. If the Sun Wolf is already dead, it is resurrected with X% HP. If the Sun Wolf is already dead, it is resurrected with X% HP. If the Sun Wolf has more than X% HP, the Sunchaser's attack power increases by Y%. If the Sun Wolf has more than X% HP, the Sunchaser's attack power increases by Y%. Inflict X% damage on the players at the set location. Inflict X% damage on the players at the set location. There's a X% chance the Sun Wolf receives the command to cast Y on the target. There's a X% chance the Sun Wolf receives the command to cast Y on the target. Restores HP equal to X% of the damage taken (max. Y per attack). MP is increased by X% of damage taken (max. Y per attack). You cannot deal more than X damage to enemies. You cannot deal more than X damage to enemies. Provides a X% chance that Y causes a critical hit. Provides a X% chance that Y causes a critical hit. Inflict X% damage on the players at the set location. Inflict X% damage on the players at the set location. While you're attacking, there is a X% chance that a dragon will be summoned to attack your target and deal an extra Y% of the damage you have already inflicted. While you're attacking, there is a X% chance that a dragon will be summoned to attack your target and deal an extra Y% of the damage you have already inflicted. While you're attacking, there is a X% chance that a fire dragon will be summoned to attack your target and deal an extra Y% of the damage you have already inflicted. While you're attacking, there is a X% chance that a fire dragon will be summoned to attack your target and deal an extra Y% of the damage you have already inflicted. While you're attacking, there is a X% chance that an ice dragon will be summoned to attack your target and deal an extra Y% of the damage you have already inflicted. While you're attacking, there is a X% chance that an ice dragon will be summoned to attack your target and deal an extra Y% of the damage you have already inflicted. While you're attacking, there is a X% chance that a moonlight dragon will be summoned to attack your target and deal an extra Y% of the damage you have already inflicted. While you're attacking, there is a X% chance that a moonlight dragon will be summoned to attack your target and deal an extra Y% of the damage you have already inflicted. The effect ends if you take damage from enemies. Enter the number of buffs and the value of the damage (1/1000). - Enter the number of buffs. Moving the aura has an effect on the surroundings. You don't need to enter anything. The lower your HP, the stronger the effect. You don't need to enter anything. While you're attacking, there is a X% chance that a light dragon will be summoned to attack your target and deal an extra Y% of the damage you have already inflicted. While you're attacking, there is a X% chance that a light dragon will be summoned to attack your target and deal an extra Y% of the damage you have already inflicted. All opponents within X fields will receive Y% damage. All opponents within X fields will receive Y% damage. Increases HP by X% of the current Rage bar. Increases HP by X% of the current Rage bar. When you use an attack skill, current HP is reduced by X%. When you use an attack skill, current HP is reduced by X%. In PvP all elemental resistances are increased by X. In PvP all elemental resistances are reduced by X. You are invisible. This state will not change if you are attacked. You are invisible. This state will not change if you are attacked. You cause X Y% damage. You cause X Y% damage. Upon getting hit, removes one random debuff up to level X for each attack with a Y% chance. Upon getting hit, removes one random debuff up to level X for each attack with a Y% chance. HP is increased by (missing HP/X)% of damage given. HP is increased by (missing HP/X)% of damage given. No HP/MP consumption No HP/MP recovery Movement speed is increased by X (max. Y). Movement speed is reduced by X (max. Y). Increases maximum HP by X%, however not above 5000 HP. Reduces maximum HP by X%, however not above 5000 HP. - - Increases maximum MP by X%, however not above 5000 MP. Decreases maximum MP by X%, however not below 5000 MP. The damage of the next skill is increased by the damage stored by Soulripper (min. X, max. Y). The damage of the next skill is increased by the damage stored by Soulripper (min. X, max. Y). If the target is a monster, the damage from all attacks is increased by X%. Otherwise the player is forced to transform into the Y. If the target is a monster, the damage from all attacks is increased by X%. Otherwise the player is forced to transform into the Y. - - - - Summons 1 X with a probability of Y%. Summons 1 X with a probability of Y%. (Disappears after a set amount of time) You transform into a powerful brown bear. You transform back into a druid. If you have reached Waterfall Frenzy, damage increases by X% of the current Rage bar while this in turn drops by Y%. If you have reached Waterfall Frenzy, damage increases by X% of the current Rage bar while this in turn drops by Y%. Inflict X% damage on the players at the set location. Inflict X% damage on the players at the set location. The Rage bar increases by X%. The Rage bar sinks by X%. When hit by another character's skill, there is a X% chance to reset the cooldown of the skill used. When hit by another character's skill, there is a X% chance to reset the cooldown of the skill used. Attack power is increased by X% of the Rage bar. Reduces attacks by X% of the current Rage bar. The Rage bar increases by X%. Reduces the Rage bar by X%. - -

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