Bonuses

Filters

Name

No variables

1 variable

2 variables

Monsters

Effect

Race

Skill

Restores X MP. MP is reduced by X. X HP restored while casting. X HP lost while casting. X HP is restored when spell casting is interrupted. X HP is lost when spell casting is interrupted. X% HP is recovered by consuming MP. Reduces HP by X% of MP consumed. Restores X% of HP lost. Reduces remaining HP by X%. Restores X% of MP lost. Reduces remaining MP by X%. X HP is restored. HP is reduced by X. X MP is restored. MP is reduced by X. You receive an additional X HP. (Cannot exceed Y% of your maximum HP.) You receive an additional X MP. (Cannot exceed Y% of your maximum MP.) Increases damage against X by Y. If X attacks a player, damage is reduced by Y. Critical hit chance against X is increased by Y. If X attacks a player, the critical hit chance is reduced by Y. X% resistance to the effect: Y and lower. X% resistance to the effect: Y and lower. Increases damage in PvP by X. Reduces damage in PvP by X. There is a X% chance that buffs below Lv. Y will be removed. There is a X% probability to remove bad effects of level Y or lower. Has a X% probability of causing [Y]. There is a X% chance that Y will be removed. High probability of preventing a bad effect. High probability of preventing a bad effect. Nearby objects above level X are given Y. Nearby objects below level X are given Y. Generates resistance to a certain effect. Generates resistance to a certain effect. Cancel effects for a certain group. Counteracts effects of the poison for a certain target or group. Summons X of Y monsters upon death. Upon death there is a X% chance of summoning Y. Summons X x Y. There's a X% chance Y will be summoned. Summons X of Y monsters. (Training dummy) With a probability of X%, Y will be summoned. (Training dummy) Summons X of Y monsters. (Disappear after a set amount of time) With a probability of X%, Y will be summoned. (Disappears after a set amount of time) Summons a ghost with X MP from Y monsters. With a probability of X%, summons a ghost with Y MP. Decreases HP of enemy that killed you by X%. Increases HP of enemy that killed you by X%. Changes to preferred attack with a probability of X%. Changes to non-preferred attack with a probability of X%. gibberish is spoken. gibberish is spoken. Able to fight against people in PvP mode. Able to fight against people in PvP mode. A shadowy figure appears. A shadowy figure appears. Capture animals that are of a lower level than you to turn them into your pets. Capture animals that are of a lower level than you to turn them into your pets. Can hunt sheep. Can hunt sheep. Throw the acorn as hard as you can. Throw the acorn as hard as you can. There is a X% chance of causing an explosion which inflicts Y damage. There is a X% chance of causing an explosion which inflicts Y damage. Within a radius of X fields the explosion causes Y damage. Within a radius of X fields the explosion causes Y damage. Causes damage with a chance of X% in Y surrounding fields. Causes damage with a chance of X% in Y surrounding fields. Draws enemy's attention to you. Removes enemy's attention from you. Teleports you within a radius of X fields. Teleports you within a radius of X fields. With a probability of X%, using the main weapon causes Y. With a probability of X%, using the main weapon causes Y. With a probability of X%, using the secondary weapon causes Y. With a probability of X%, using the secondary weapon causes Y. Certain monster groups mistake you as a friend. Certain monster groups mistake you as a friend. Calculated Attack Level 0 Calculated Attack Level 0 Calculated Defence Level 0 Calculated Defence Level 0 Melee defence is increased by X%. Melee defence is reduced by X%. Ranged defence is increased by X%. Ranged defence is reduced by X%. Magic defence is increased by X%. Magic defence is reduced by X%. HP recovery is increased by X. HP recovery is reduced by X. MP recovery is increased by X. MP recovery is decreased by X. MP recovery is increased by X%. MP recovery is reduced by X%. Maximum HP is increased by X. Maximum HP is decreased by X. Maximum MP is increased by X. Maximum MP is decreased by X.

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