Bonuses

Filters

Name

No variables

1 variable

2 variables

Monsters

Effect

Race

Skill

Skill can be used X times without cooldown. - Transform and assume the Dragon Stance with which you can carry out flame attacks. Transform and assume the Haetae Stance with which you can carry out attacks using the power of the beast. Provides a X% probability to reset the cooldown of Y. Provides a X% probability to reset the cooldown of Y. There is a X% chance that no good effects below level Y can be used. There is a X% chance that no good effects below level Y can be used. Combat and job experience points earned are increased by X%. Combat and job experience points earned are increased by X%. Provides a X% chance of firing a magical arrow when you use magic or ranged attack skills. Provides a X% chance of firing a magical arrow when you use attack skills. Provides a X% chance to increase fire attack damage by Y%. Provides a X% chance to reduce fire attack damage by Y%. Damage against monsters in Sealed Vessels is increased by X% and against monsters in the Land of Death by Y%. Damage against monsters in Sealed Vessels is reduced by X% and against monsters in the Land of Death by Y%. PvP attack power is increased by X% during the Rainbow Battle. Movement speed is increased by Y during the Rainbow Battle. PvP attack power is reduced by X% during the Rainbow Battle. Movement speed is reduced by Y during the Rainbow Battle. Increases attack power by X% when fighting monsters from Sealed Vessels and by Y% when fighting monsters in Glacernon. Reduces attack power by X% when fighting monsters from Sealed Vessels and by Y% when fighting monsters in Glacernon. You dodge attacks and have a X% chance to cause Y. You dodge attacks and have a X% chance to cause Y. Use a buff skill while Enlightenment is active to receive additional effects. - Allows you to use Full Moon skills. - Allows you to use Lotus Flower skills. - The next damage you inflict on a marked enemy will be increased by X% and consume the Mark of the Moon. The next damage inflicted by the enemy will be reduced by X% and consume the Mark of the Moon. Whenever you are attacked, you have a X% chance of generating Y. Whenever you are attacked, you have a X% chance of generating Y. After using an attack skill, there is a chance of receiving another Opportunity to Attack. After using an attack skill, there is a chance of receiving another Opportunity to Attack. The next damage you inflict on a marked enemy will be increased by X% and consume the Mark of the Full Moon. The next damage you inflict on a marked enemy will be increased by X% and consume the Mark of the Full Moon. If the effect Bound by Moonlight is active on your opponent, you will trigger Bound by the Full Moon's Light. If the effect Bound by Moonlight is active on your opponent, you will trigger Bound by the Full Moon's Light. Fire element bonus damage is increased by X%. Fire element is reduced by X%. Water element is increased by X%. Water element is reduced by X%. Light element is increased by X%. Light element is reduced by X%. Shadow element is increased by X%. Shadow element is reduced by X%. All elements are increased by X%. All elements are reduced by X%. All elemental resistances are increased by X%. All elemental resistances are reduced by X%. Fire resistance is increased by X%. Fire resistance is reduced by X%. Water resistance is increased by X%. Water resistance is reduced by X%. Light resistance is increased by X%. Light resistance is reduced by X%. Shadow resistance is increased by X%. Shadow resistance is reduced by X%. When a hunted monster drops an item, there's a X% chance that it drops the item a second time. This effect is only triggered when the dropped item is assigned to the player, not when it is shared in the group. When a hunted monster drops an item, there's a X% chance that it drops the item a second time. This effect is only triggered when the dropped item is assigned to the player, not when it is shared in the group. On attack, there is a X% chance of inflicting Y on your opponent. On attack, there is a X% chance of inflicting Y on your opponent. On attack, there is a X% chance of receiving Y. On attack, there is a X% chance of receiving Y. When you're defending, there is a X% chance of inflicting Y on your opponent. When you're defending, there is a X% chance of inflicting Y on your opponent. When you're defending, there is a X% chance of receiving Y. When you're defending, there is a X% chance of receiving Y. Increases the equipped fairy's element by X. The equipped fairy's element decreases by X. On attack there is a X% chance of increasing your equipped fairy's element by Y. On attack there is a X% chance of decreasing your equipped fairy's element by Y. Damage to monsters is increased by X%. Damage to monsters is reduced by X%. Provides a (current HP/max. HP * X)% chance to inflict Y on your opponent. Provides a (missing HP/max. HP * X)% chance to inflict Y on your opponent. If the attack is successful, you earn X ultimate points. If you are attacked while blocking, you earn X ultimate points. You can use ultimate skills. You can use ultimate skills. When you're attacked with a shadow element skill, there is a X% chance of triggering Y. When you're attacked with a shadow element skill, there is a X% chance of triggering Y. When debuffs are applied to you, attack and defence power are increased by X% per debuff. When buffs are applied to you, attack and defence power are increased by X% per buff. With a X% probability all elemental damage is increased by Y%. With a X% probability all elemental damage is reduced by Y%. With a X% probability fire attack damage is increased by Y%. With a X% probability fire attack damage is reduced by Y%. With a X% probability water attack damage is increased by Y%. With a X% probability water attack damage is reduced by Y%. With a X% probability light attack damage is increased by Y%. With a X% probability light attack damage is reduced by Y%. With a X% probability shadow attack damage is increased by Y%. With a X% probability shadow attack damage is reduced by Y%. Damage to low-level plants is increased by X%. Damage to low-level plants is reduced by X%. Damage to low-level animals is increased by X%. Damage to low-level animals is reduced by X%. Damage to low-level monsters is increased by X%. Damage to low-level monsters is reduced by X%.

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