Bonuses

Filters

Name

No variables

1 variable

2 variables

Monsters

Effect

Race

Skill

No attack possible No attack possible Melee attacks are not allowed. Melee attacks are not allowed. Ranged attacks are not allowed. Ranged attacks are not allowed. Magic attacks are not allowed. Magic attacks are not allowed. The attack fails if you miss the target. (Excluding magic attacks.) The attack fails if you miss the target. (Excluding magic attacks.) All defence is nullified. All defence is nullified. Melee defence is nullified. Melee defence is nullified. Ranged defence is nullified. Ranged defence is nullified. Magic defence is nullified. Magic defence is nullified. No defence possible No defence possible All attacks are increased by X. All attacks are decreased by X. Melee attack is increased by X. Melee attack is reduced by X. Ranged attack is increased by X. Ranged attack is reduced by X. Magic attack power is increased by X. Magic attack power is decreased by X. Attack level is increased by X. Attack level is decreased by X. Hit rate of all attacks is increased by X. Hit rate of all attacks is decreased by X. Hit rate of melee attacks is increased by X. Hit rate of melee attacks is decreased by X. Hit rate of ranged attacks is increased by X. Hit rate of ranged attacks is decreased by X. Concentration is increased by X during the magic attack. Concentration is decreased by X during the magic attack. Chance of inflicting critical hits is increased by X%. Probability of causing a critical hit is reduced by X%. Increases damage from critical hits by X%. When inflicting critical hits, damage is reduced by X%. Increases damage with a probability of X% by Y%. On attack there is a X% chance of damage being reduced by Y%. The chance of receiving a critical hit is increased by X%. Probability to receive critical hits is decreased by X%. Damage from critical hits is increased by X%. Damage from critical hits is reduced by X%. Always inflicts critical hits. Always inflicts critical hits. Never inflicts critical hits. Never inflicts critical hits. Always receives critical hits. Always receives critical hits. Never receives critical hits. Never receives critical hits. Inflicts critical hits with a chance of X%. Receives a critical hit with the chance of X%. Fire element is increased by X. Fire element is decreased by X. Water element is increased by X. Water element is decreased by X. Light element is increased by X. Light element is decreased by X. Shadow element is increased by X. Shadow element is decreased by X. All element energies are increased by X. All element energies are reduced by X. Provides a X% chance to increase attack power by Y%. Provides a X% chance to reduce damage by Y%. Fire element is increased by X. Fire element is decreased by X. Water element is increased by X. Water element is decreased by X. Light element is increased by X. Light element is decreased by X. Shadow element is increased by X. Shadow element is decreased by X. All defence powers are increased by X. All defence powers are decreased by X. Melee defence is increased by X. Melee defence is decreased by X. Ranged defence is increased by X. Ranged defence is decreased by X. Magic defence is increased by X. Magic defence is reduced by X. Defence level is increased by X. Defence level is decreased by X. Dodge is increased by X. Dodge is decreased by X. Dodging of melee attacks is increased by X. Dodging of melee attacks is decreased by X. Dodging of ranged attacks is increased by X. Dodging of ranged attacks is decreased by X. Defence is increased by X%. Defence power is reduced by X%. There is a X% chance that damage from all attacks is increased by Y%. There is a X% chance that damage from all attacks is reduced by Y%. There is a X% chance that damage from melee attacks is increased by Y%. There is a X% chance that damage from melee attacks is reduced by Y%.