Bonuses

Filters

Name

No variables

1 variable

2 variables

Monsters

Effect

Race

Skill

There's a X% chance the Sun Wolf receives the command to cast Y on the target. There's a X% chance the Sun Wolf receives the command to cast Y on the target. Increases HP by X% of the current Rage bar. Increases HP by X% of the current Rage bar. When you use an attack skill, current HP is reduced by X%. When you use an attack skill, current HP is reduced by X%. Upon getting hit, removes one random debuff up to level X for each attack with a Y% chance. Upon getting hit, removes one random debuff up to level X for each attack with a Y% chance. HP is increased by (missing HP/X)% of damage given. HP is increased by (missing HP/X)% of damage given. The damage of the next skill is increased by the damage stored by Soulripper (min. X, max. Y). The damage of the next skill is increased by the damage stored by Soulripper (min. X, max. Y). If the target is a monster, the damage from all attacks is increased by X%. Otherwise the player is forced to transform into the Y. If the target is a monster, the damage from all attacks is increased by X%. Otherwise the player is forced to transform into the Y. You transform into a powerful brown bear. You transform back into a druid. If you have reached Waterfall Frenzy, damage increases by X% of the current Rage bar while this in turn drops by Y%. If you have reached Waterfall Frenzy, damage increases by X% of the current Rage bar while this in turn drops by Y%. The Rage bar increases by X%. The Rage bar sinks by X%. When hit by another character's skill, there is a X% chance to reset the cooldown of the skill used. When hit by another character's skill, there is a X% chance to reset the cooldown of the skill used. Attack power is increased by X% of the Rage bar. Reduces attacks by X% of the current Rage bar. The Rage bar increases by X%. Reduces the Rage bar by X%. Increases damage from ongoing debuffs by X% per stack (max. Y%). Reduces damage from ongoing debuffs by X% per stack (max. Y%). Provides a X% chance to transform into the Y. Provides a X% chance to transform into the Y. If you take damage X times, Y disappears (excludes damage over time). When you take X damage, Y disappears (damage over time does not count). Increases damage by X per buff stack (max. Y). Increases damage by X per debuff stack (max. Y). Increases damage by X% proportional to distance. Increases damage by X% proportional to distance. Provides a X% chance per stack never to receive a debuff up to level Y (max. 30%). Provides a X% chance per stack to receive a debuff up to level Y (max. 30%). Restores X HP per buff stack (max. Y). Reduces X HP per buff stack (max. Y). Only applies to enemies with buffs above level X. Only applies to enemies with debuffs above level X. Stores X% of the damage caused by this skill (max. Y per target). Stores X% of the damage caused by this skill (max. Y per target). If you have reached Fury or Frenzy, damage increases by X%. If you have reached Fury or Frenzy, damage increases by X%. In PvP all elemental resistances are increased by X. In PvP all elemental resistances are increased by X. In PvP all elemental resistances are reduced by X. In PvP all elemental resistances are reduced by X. You are invisible. This state will not change if you are attacked. You are invisible. This state will not change if you are attacked. You are invisible. This state will not change if you are attacked. You are invisible. This state will not change if you are attacked. No HP/MP consumption No HP/MP consumption No HP/MP recovery No HP/MP recovery Invisible except to enemies within 5 spaces. Invisible except to enemies within 5 spaces. Damage to low-level monsters in the Celestial Lair is increased by X%. Damage from low-level monsters in the Celestial Lair is reduced by X%. Damage to high-level dragons is increased by X%. Damage to high-level dragons is reduced by X%. Restores HP equal to X% of the damage taken (max. Y per attack). MP is increased by X% of damage taken (max. Y per attack). While you're attacking, there is a X% chance that a dragon will be summoned to attack your target and deal an extra Y% of the damage you have already inflicted. While you're attacking, there is a X% chance that a dragon will be summoned to attack your target and deal an extra Y% of the damage you have already inflicted. While you're attacking, there is a X% chance that a fire dragon will be summoned to attack your target and deal an extra Y% of the damage you have already inflicted. While you're attacking, there is a X% chance that a fire dragon will be summoned to attack your target and deal an extra Y% of the damage you have already inflicted. While you're attacking, there is a X% chance that an ice dragon will be summoned to attack your target and deal an extra Y% of the damage you have already inflicted. While you're attacking, there is a X% chance that an ice dragon will be summoned to attack your target and deal an extra Y% of the damage you have already inflicted. While you're attacking, there is a X% chance that a moonlight dragon will be summoned to attack your target and deal an extra Y% of the damage you have already inflicted. While you're attacking, there is a X% chance that a moonlight dragon will be summoned to attack your target and deal an extra Y% of the damage you have already inflicted. While you're attacking, there is a X% chance that a light dragon will be summoned to attack your target and deal an extra Y% of the damage you have already inflicted. While you're attacking, there is a X% chance that a light dragon will be summoned to attack your target and deal an extra Y% of the damage you have already inflicted. Increases maximum HP by X%. Decreases maximum HP by X%. Increases maximum MP by X%. Decreases maximum MP by X%. Damage to monsters is increased by X%. Damage to monsters is increased by X%. Damage to low-level monsters in the Celestial Lair and Land of Life is increased by X%. Damage from low-level monsters in the Celestial Lair and Land of Life is reduced by X%. Final damage from incoming critical hits is reduced by X% per critical hit (max. Y hits). Final damage from incoming critical hits is reduced by X% per critical hit (max. Y hits). Absorb X% of your max HP as damage. Absorb X% of your max HP as damage. Increases HP by X% of max. HP for every attack received (max. Y times). Increases MP by X% of max. MP for every attack received (max. Y times). The damage from the equipped fairy is increased by X per debuff. The damage from the equipped fairy is increased by X per debuff. This is not affected by buffs which reduce the cooldown. This is not affected by buffs which reduce the cooldown. After X attacks, the Y effect will be removed. After X attacks, the Y effect will be removed. Damage is reduced by (percentage missing HP/X)%. Damage is increased by (percentage missing HP/X)%. Damage is reduced by X% per debuff stack (max. Y%). Damage is increased by X% per debuff stack (max. Y%).

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