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Monsters

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HP is increased by X% per debuff stack (max. Y%). HP is reduced by X% per debuff stack (max. Y%). The enemy's HP is reduced by X. The caster gains Y% of this. The enemy's MP is reduced by (caster level*2). The caster gains X% of this. Your HP increases by X% of missing HP when you dodge attacks. Your HP increases by X% of missing HP when you dodge attacks. X% chance to trigger Power of Cleansing Armour when defending. X% chance to trigger Power of Cleansing Armour when defending. X% chance to trigger Power of Regeneration when defending. X% chance to trigger Power of Regeneration when defending. X% chance to trigger Power of the Flame when defending. X% chance to trigger Power of the Flame when defending. X% chance to trigger Power of Purity when defending. X% chance to trigger Power of Purity when defending. X% chance to trigger Power of Resistance when defending. X% chance to trigger Power of Resistance when defending. X% chance to trigger Power of Blood when defending. X% chance to trigger Power of Blood when defending. X% chance to trigger Power of Conversion when defending. X% chance to trigger Power of Conversion when defending. X% chance to trigger Power of Unyielding when defending. X% chance to trigger Power of Unyielding when defending. X% chance to trigger Power of Instinct when defending. X% chance to trigger Power of Instinct when defending. X% chance to trigger Power of Healing when defending. X% chance to trigger Power of Healing when defending. Increases maximum HP by X%. Decreases maximum HP by X%. Increases maximum MP by X%. Decreases maximum MP by X%. Decreases HP without dying. Decreases HP without killing. You cannot deal more than X damage to enemies. You cannot deal more than X damage to enemies. Provides a X% chance that Y causes a critical hit. Provides a X% chance that Y causes a critical hit. Movement speed is increased by X (max. Y). Movement speed is reduced by X (max. Y). The probability of catching a rare fish is increased by X%. The probability of catching a rare fish is increased by X%. Depending on your Heat Points, the chance of a critical hit is increased from X% to Y%. Depending on your Heat Points, the chance of a critical hit is increased from X% to Y%. All fuel is consumed. For every X Fuel Points consumed, you recover Y% HP. All fuel is consumed. For every X Fuel Points consumed, you recover Y% HP. If X is already active, Y is triggered. If X is already active, Y is triggered. The equipped fairy's element increases by X if Y is active. The equipped fairy's element increases by X if Y is active. Can only be used with a buff of X or higher. You cannot use skills that increase Heat Points. Your Grav Points reduce by X each time you perform a basic attack. Your Anti-Grav Points reduce by X each time you perform a basic attack. All your gravitation skills are unavailable. All your anti-gravitation skills are unavailable. Grav Points are reduced by X. Anti-Grav Points are reduced by X. Pierces armour. Increases damage of Pinpoint attacks. Pierces armour thoroughly. Significantly increases damage of Pinpoint attacks. Counts as a Pinpoint attack. Damage against targets with pierced armour is increased by X%. Counts as a Pinpoint attack. Damage against targets with pierced armour is increased by X%. Increases critical damage by X% if Y is active. Reduces critical damage by X% if Y is active. Increases the chance of inflicting a critical hit by X% if Y is active. Reduces the chance of inflicting a critical hit by X% if Y is active. You receive X when you block while Y is active. The target receives [X] when you attack while [Y] is active. Depending on your Heat Points, your attack power is increased from X% to Y%. Depending on your Heat Points, your attack power is increased from X% to Y%. Depending on your Heat Points, your attack range is increased from X to Y. Depending on your Heat Points, your attack range is increased from X to Y. Depending on your Heat Points, your attack radius is increased from X% to Y%. Depending on your Heat Points, your attack radius is increased from X% to Y%. If the High Heating effect is active, enemies from X spaces around the target are pulled together in one place. Pulls enemies from X spaces around the target together in one place. If the High Heating effect or higher is active, the opponent's HP is reduced by X% of the damage you take. If the High Heating effect or higher is active, the opponent's HP is reduced by X% of the damage you take. All Heat Points are consumed. The damage increases by X% of the consumed Heat Points. All Heat Points are consumed. The damage increases by X% of the consumed Heat Points. You receive X Sharpness Points. You lose X Sharpness Points. You receive X Grav Points and lose Y Antigrav Points. You receive X Anti-Grav Points and lose Y Grav Points. The damage of Gravitation skills is increased by X%. The damage of Anti-Gravitation skills is increased by X%. Increases damage by (current number of Grav and Anti-Grav Points) * X%. All Grav and Anti-Grav Points are consumed. Increases damage by (current number of Grav and Anti-Grav Points) * X%. All Grav and Anti-Grav Points are consumed. Increases damage by X% if Y is active. Increases damage by X% if Y is active. MP consumption of skills (including magic) is increased by X% if Y is active. MP consumption of skills (including magic) is reduced by X% if Y is active. Water element is increased by X% if Y is active. All elemental resistances are increased by X% if Y is active. You lose X% of your max. MP and receive Y Fuel Points. You lose X% of your max. MP and receive Y Fuel Points. You consume X Fuel Points. Your damage is increased by Y%. You consume X Fuel Points. Your damage is increased by Y%. You consume X Fuel Points. Your shadow element is increased by Y%. You consume X Fuel Points. Your shadow element is increased by Y%. You consume X Fuel Points and receive the Y effect. You lose X Fuel Points and inflict Y to the target.