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Monsters

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Skill

If you defeat a monster, there is a X% chance of Y being cast on your NosMates. If you defeat a monster, there is a X% chance of your NosMates' attack power increasing by Y%. If you defeat a monster, there is a X% chance that all the defences of your NosMates will increase by Y%. If you defeat a monster, there is a X% chance of all your NosMates being restored Y% HP. If you defeat a monster, there is a X% chance of all your NosMates being restored Y% HP. If your NosMates defeat a monster, your attack power will be increased by X%. If your NosMates defeat a monster, your defences will be increased by X%. If you're defeated, all opponents within X spaces receive Y. If you're defeated, all of your NosMates within X spaces receive Y. If all of your NosMates are defeated, there is a X% chance of Y being cast on you. If all of your NosMates are defeated, there is a X% chance of Y being cast on you. If you defeat a monster, X will be cast on any of your NosMates within Y spaces. If you defeat a monster, X will be cast on any of your NosMates within Y spaces. Summons Squad X. Summons Squad X. Your squads' attack power is increased (X + level x Y). Your squads' defence is increased (X + level x Y). Your NosMates have a X% chance to receive Y. Your NosMates have a X% chance to receive Y. Your Grav Points reduce by X each time you perform a basic attack. Your Anti-Grav Points reduce by X each time you perform a basic attack. All your gravitation skills are unavailable. All your anti-gravitation skills are unavailable. Grav Points are reduced by X. Anti-Grav Points are reduced by X. If you are attacked with the fire element, there's a X% chance the damage will be increased by Y%. If you are attacked with the fire element, there's a X% chance the damage will be reduced by Y%. If you are attacked with the water element, there's a X% chance the damage will be increased by Y%. If you are attacked with the water element, there's a X% chance the damage will be reduced by Y%. If you are attacked with the light element, there's a X% chance the damage will be increased by Y%. If you are attacked with the light element, there's a X% chance the damage will be reduced by Y%. If you are attacked with the shadow element, there's a X% chance the damage will be increased by Y%. If you are attacked with the shadow element, there's a X% chance the damage will be reduced by Y%. Reduces enemies' soft crit damage by X%. Reduces enemies' soft crit damage by X%. The probability of catching a fish is increased by X%. The probability of catching a fish is reduced by X%. The probability of your fishing line breaking is increased by X%. The probability of your fishing line breaking is reduced by X%. There's a X% chance of the bait not being consumed when you cast your fishing line. There's a X% chance of the bait not being consumed when you cast your fishing line. There's a X% chance that the size of the fish caught increases by Y%. There's a X% chance that the size of the fish caught decreases by Y%. The fishing experience points you receive are increased by X%. The fishing experience points you receive are reduced by X%. X% chance to trigger Power of Cleansing Armour when defending. X% chance to trigger Power of Cleansing Armour when defending. X% chance to trigger Power of Regeneration when defending. X% chance to trigger Power of Regeneration when defending. X% chance to trigger Power of the Flame when defending. X% chance to trigger Power of the Flame when defending. X% chance to trigger Power of Purity when defending. X% chance to trigger Power of Purity when defending. X% chance to trigger Power of Resistance when defending. X% chance to trigger Power of Resistance when defending. X% chance to trigger Power of Blood when defending. X% chance to trigger Power of Blood when defending. X% chance to trigger Power of Conversion when defending. X% chance to trigger Power of Conversion when defending. X% chance to trigger Power of Unyielding when defending. X% chance to trigger Power of Unyielding when defending. X% chance to trigger Power of Instinct when defending. X% chance to trigger Power of Instinct when defending. X% chance to trigger Power of Healing when defending. X% chance to trigger Power of Healing when defending. Pierces armour. Increases damage of Pinpoint attacks. Pierces armour thoroughly. Significantly increases damage of Pinpoint attacks. Counts as a Pinpoint attack. Damage against targets with pierced armour is increased by X%. Counts as a Pinpoint attack. Damage against targets with pierced armour is increased by X%. Increases critical damage by X% if Y is active. Reduces critical damage by X% if Y is active. Increases the chance of inflicting a critical hit by X% if Y is active. Reduces the chance of inflicting a critical hit by X% if Y is active. You receive X when you block while Y is active. The target receives [X] when you attack while [Y] is active. Depending on your Heat Points, your attack power is increased from X% to Y%. Depending on your Heat Points, your attack power is increased from X% to Y%. Depending on your Heat Points, your attack range is increased from X to Y. Depending on your Heat Points, your attack range is increased from X to Y. Depending on your Heat Points, your attack radius is increased from X% to Y%. Depending on your Heat Points, your attack radius is increased from X% to Y%. If the High Heating effect is active, enemies from X spaces around the target are pulled together in one place. Pulls enemies from X spaces around the target together in one place. If the High Heating effect or higher is active, the opponent's HP is reduced by X% of the damage you take. If the High Heating effect or higher is active, the opponent's HP is reduced by X% of the damage you take. All Heat Points are consumed. The damage increases by X% of the consumed Heat Points. All Heat Points are consumed. The damage increases by X% of the consumed Heat Points. You receive X Sharpness Points. You lose X Sharpness Points. You receive X Grav Points and lose Y Antigrav Points. You receive X Anti-Grav Points and lose Y Grav Points. The damage of Gravitation skills is increased by X%. The damage of Anti-Gravitation skills is increased by X%. Increases damage by (current number of Grav and Anti-Grav Points) * X%. All Grav and Anti-Grav Points are consumed. Increases damage by (current number of Grav and Anti-Grav Points) * X%. All Grav and Anti-Grav Points are consumed. Increases damage by X% if Y is active. Increases damage by X% if Y is active. MP consumption of skills (including magic) is increased by X% if Y is active. MP consumption of skills (including magic) is reduced by X% if Y is active. Water element is increased by X% if Y is active.

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