Changelog 2009-02-24

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Bonuses - created
No attack possible No attack possible Melee attacks are not allowed. Melee attacks are not allowed. Ranged attacks are not allowed. Ranged attacks are not allowed. Magic attacks are not allowed. Magic attacks are not allowed. The attack fails if you miss the target. (Excluding magic attacks.) The attack fails if you miss the target. (Excluding magic attacks.) All defence is nullified. All defence is nullified. Melee defence is nullified. Melee defence is nullified. Ranged defence is nullified. Ranged defence is nullified. Magic defence is nullified. Magic defence is nullified. No defence possible No defence possible All attacks are increased by X. All attacks are decreased by X. Melee attack is increased by X. Melee attack is reduced by X. Ranged attack is increased by X. Ranged attack is reduced by X. Magic attack power is increased by X. Magic attack power is decreased by X. Attack level is increased by X. Attack level is decreased by X. Hit rate of all attacks is increased by X. Hit rate of all attacks is decreased by X. Hit rate of melee attacks is increased by X. Hit rate of melee attacks is decreased by X. Hit rate of ranged attacks is increased by X. Hit rate of ranged attacks is decreased by X. Concentration is increased by X during the magic attack. Concentration is decreased by X during the magic attack. Chance of inflicting critical hits is increased by X%. Probability of causing a critical hit is reduced by X%. Increases damage from critical hits by X%. When inflicting critical hits, damage is reduced by X%. Increases damage with a probability of X% by Y%. On attack there is a X% chance of damage being reduced by Y%. The chance of receiving a critical hit is increased by X%. Probability to receive critical hits is decreased by X%. Damage taken from critical hits is increased by X%. Damage from critical hits is reduced by X%. Always inflicts critical hits. Always inflicts critical hits. Never inflicts critical hits. Never inflicts critical hits. Always receives critical hits. Always receives critical hits. Never receives critical hits. Never receives critical hits. Inflicts critical hits with a chance of X%. Receives a critical hit with the chance of X%. Fire element is increased by X. Fire element is decreased by X. Water element is increased by X. Water element is decreased by X. Light element is increased by X. Light element is decreased by X. Shadow element is increased by X. Shadow element is decreased by X. All element energies are increased by X. All element energies are reduced by X. Provides a X% chance to increase attack power by Y%. Provides a X% chance to reduce damage by Y%. Fire element is increased by X. Fire element is decreased by X. Water element is increased by X. Water element is decreased by X. Light element is increased by X. Light element is decreased by X. Shadow element is increased by X. Shadow element is decreased by X. All defence powers are increased by X. All defence powers are decreased by X. Melee defence is increased by X. Melee defence is decreased by X. Ranged defence is increased by X. Ranged defence is decreased by X. Magic defence is increased by X. Magic defence is reduced by X. Defence level is increased by X. Defence level is decreased by X. Dodge is increased by X. Dodge is decreased by X. Dodging of melee attacks is increased by X. Dodging of melee attacks is decreased by X. Dodging of ranged attacks is increased by X. Dodging of ranged attacks is decreased by X. Defence is increased by X%. Defence power is reduced by X%. There is a X% chance that damage taken from all attacks is increased by Y%. There is a X% chance that damage from all attacks is reduced by Y%. There is a X% chance that damage taken from melee attacks is increased by Y%. There is a X% chance that damage from melee attacks is reduced by Y%. There is a X% chance that damage taken from ranged attacks is increased by Y%. There is a X% chance that damage from ranged attacks is reduced by Y%. There is a X% chance that damage taken from magic attacks is increased by Y%. There is a X% chance that damage from magic attacks is reduced by Y%. All attacks below level (+X) cause Y% more damage. All attacks below level (+X) cause Y% less damage. Melee attacks below level (+X) cause Y% more damage. Melee attacks below level (+X) cause Y% less damage. Ranged attacks below level (+X) cause Y% more damage. Ranged attacks below level (+X) cause Y% less damage. Magic attacks below level (+X) cause Y% more damage. Magic attacks below level (+X) cause Y% less damage. All elemental resistance is increased by X. All elemental resistances are decreased by X. Fire resistance is increased by X. Fire resistance is decreased by X. Water resistance is increased by X. Water resistance is decreased by X. Light resistance is increased by X. Light resistance is decreased by X. Shadow resistance is increased by X. Shadow resistance is decreased by X. Increases the enemy's elemental resistances by X. Reduces the enemy's elemental resistances by X. Increases the enemy's fire resistance by X. Reduces the enemy's fire resistance by X. Increases the enemy's water resistance by X. Reduces the enemy's water resistance by X. Increases the enemy's light resistance by X. Reduces the enemy's light resistance by X. Increases the enemy's shadow resistance by X. Reduces the enemy's shadow resistance by X. Damage taken from all attacks is increased by X%. Damage taken is reduced by X%. Damage taken from melee attacks is increased by X%. Melee damage is decreased by X%. Damage taken from ranged attacks is increased by X%. Ranged damage is decreased by X%. Damage taken from magic attacks is increased by X%. Magic damage is decreased by X%. There is a X% chance that every attack hits. There is a X% chance that every attack hits. Always dodge the target with a probability of X%. Always dodge the target with a probability of X%. No penalty for ranged attacks at close range. No penalty for ranged attacks at close range. Ranged attack power increases with the distance to the enemy. Ranged attack power increases with the distance to the enemy. Morale stat is increased by X. Morale stat is decreased by X. Morale stat is doubled. Morale stat is halved. No impact on morale stat. No impact on morale stat. Skill cooldown is increased by X%. Reduces skill cooldowns by X% (max. 80%). Ignores the enemy's morale when attacking. Ignores the enemy's morale when attacking. Effect duration is increased by X%. Effect duration is decreased by X%. Mana for using skills is increased by X%. (Includes magic.) Mana for using skills is decreased by X%. (Includes magic.) Attack speed is increased by X%. Attack speed is decreased by X%. Casting skill failed (including magic) Casting skill failed (including magic) Interrupt casting (including magic) Interrupt casting (including magic) Movement impossible Movement impossible Movement speed is increased by X%. Movement speed is decreased by X%. Movement speed becomes X. Movement speed becomes X. Movement speed is increased by X. Movement speed is decreased by X. HP is increased by X% of damage given. HP is decreased by X% of damage given. MP is increased by X% of damage given. MP is decreased by X% of damage given. Enemy's HP is increased by X% of the damage I have received. Enemy's HP is decreased by X% of the damage I have received. Enemy's MP is increased by X% of the damage I have received. Enemy's MP is decreased by X% of the damage I have received. Receive X HP for using Y MP. Receive X HP for using Y MP. Receive X MP for using Y HP. Receive X MP for using Y HP. There's a X% chance of giving your enemy Y HP. There's a X% chance of leeching Y HP from the enemy. There's a X% chance of giving your enemy Y MP. There's a X% chance of leeching Y MP from your enemy. Converts X of enemy's MP into HP. Converts X HP from enemy into your MP. Restores X HP. HP is reduced by X. Restores X MP. MP is reduced by X. X HP restored while casting. X HP lost while casting. X HP is restored when spell casting is interrupted. X HP is lost when spell casting is interrupted. X% HP is recovered by consuming MP. Reduces HP by X% of MP consumed. Restores X% of HP lost. Reduces remaining HP by X%. Restores X% of MP lost. Reduces remaining MP by X%. X HP is restored. HP is reduced by X. X MP is restored. MP is reduced by X. You receive an additional X HP. (Cannot exceed Y% of your maximum HP.) You receive an additional X MP. (Cannot exceed Y% of your maximum MP.) Increases damage against X by Y. If X attacks a player, damage is reduced by Y. Critical hit chance against X is increased by Y. If X attacks a player, the critical hit chance is reduced by Y. Has a X% probability of causing [Y]. There is a X% chance that Y will be removed. High probability of preventing a bad effect. High probability of preventing a bad effect. Nearby objects above level X are given Y. Nearby objects below level X are given Y. Generates resistance to a certain effect. Generates resistance to a certain effect. Cancel effects for a certain group. Counteracts effects of the poison for a certain target or group. Summons X of Y monsters upon death. Upon death there is a X% chance of summoning Y. Summons X x Y. There's a X% chance Y will be summoned. Summons X of Y monsters. (Training dummy) With a probability of X%, Y will be summoned. (Training dummy) Summons X of Y monsters. (Disappear after a set amount of time) With a probability of X%, Y will be summoned. (Disappears after a set amount of time) Summons a ghost with X MP from Y monsters. With a probability of X%, summons a ghost with Y MP. Decreases HP of enemy that killed you by X%. Increases HP of enemy that killed you by X%. Changes to preferred attack with a probability of X%. Changes to non-preferred attack with a probability of X%. gibberish is spoken. gibberish is spoken. Able to fight against people in PvP mode. Able to fight against people in PvP mode. A shadowy figure appears. A shadowy figure appears. Capture animals that are of a lower level than you to turn them into your pets. Capture animals that are of a lower level than you to turn them into your pets. There is a X% chance of causing an explosion which inflicts Y damage. There is a X% chance of causing an explosion which inflicts Y damage. Within a radius of X fields the explosion causes Y damage. Within a radius of X fields the explosion causes Y damage. Causes damage with a chance of X% in Y surrounding fields. Causes damage with a chance of X% in Y surrounding fields. Draws enemy's attention to you. Removes enemy's attention from you. Teleports you within a radius of X fields. Teleports you within a radius of X fields. With a probability of X%, using the main weapon causes Y. With a probability of X%, using the main weapon causes Y. With a probability of X%, using the secondary weapon causes Y. With a probability of X%, using the secondary weapon causes Y. Certain monster groups mistake you as a friend. Certain monster groups mistake you as a friend. Calculated Attack Level 0 Calculated Attack Level 0 Calculated Defence Level 0 Calculated Defence Level 0 HP recovery is increased by X. HP recovery is reduced by X. MP recovery is increased by X. MP recovery is decreased by X. Maximum HP is increased by X. Maximum HP is decreased by X. Maximum MP is increased by X. Maximum MP is decreased by X. Increases maximum HP by X%. Decreases maximum HP by X%. Increases maximum MP by X%. Decreases maximum MP by X%. Increases attack power by a factor of X. Reduces attack power by a factor of X. Melee attack power is increased X times. Melee attack power is decreased X times. Ranged attack power is increased X times. Ranged attack power is decreased X times. Magic attack power is increased X times. Magic attack power is decreased X times. Increases defence by a factor of X. Reduces defence by a factor of X. Increases melee defence by a factor of X. Reduces melee defence by a factor of X. Increases ranged defence by a factor of X. Reduces ranged defence by a factor of X. Increases magic defence by a factor of X. Decreases magic defence by a factor of X. Gather X points for the next attack. Gather X points for the next attack. No HP consumption No HP recovery No MP consumption No MP recovery Cancels all buffs. Cancels all buffs. The item cannot be used. The item cannot be used. X% HP is recovered. HP is reduced by X%. X% MP is recovered. MP is reduced by X%. Decreases the opponent's HP by X%. The damage causes HP to decrease by X%. Summons X of Y monsters when MP reaches 0. With a probability of X%, summons Y when MP reaches 0. Decreases HP without dying. Decreases HP without killing. Never receives damage. Never causes damage. Enemy's attack power becomes your own. Enemy's attack power becomes your own. Push your opponent back X fields. Push your opponent back X fields. Draws enemies to X fields away from you. Draws enemies to X fields away from you. Charge at enemies within X fields. Charge at enemies within X fields. Run away from the enemy. Run away from the enemy. Sneak in See hidden things Range changed to X. Range returned to normal. Applies the effect, but causes no damage. Causes direct damage. Attack time is increased by X. Attack time is decreased by X. Changes the mode with a probability of X%. Changes the mode with a probability of X%. With a probability of X% Y occurs. With a probability of X% Y occurs. All character powers are nullified. All character resistances are nullified. The fire element is nullified. Fire resistance is nullified. The water element is nullified. Water resistance is nullified. The light element is nullified. Light resistance is nullified. The shadow element is nullified. Shadow resistance is nullified. Heal X% of inflicted damage by reducing MP. Increases MP by absorbing X% of inflicted damage. Removes all bad effects up to level X. Removes all good effects up to level X. Inflicts damage on undead with lower level. Heals undead with lower level. Ambush attacks cause X additional damage. Attacks on hidden enemy cause X additional damage. Experience gain is increased by X%. Experience gain is increased by X%. All attacks are increased by X%. All defences are increased by X%. For X rounds, items drop whenever you are attacked. For X rounds, items drop whenever you are attacked. The power of scroll is safe. The power of scroll is safe. Increases Gold earned by X%. Increases Gold earned by X%. Below level X the chance of getting a bad effect is increased by Y%. Up to level X there is a Y% chance of never getting a bad effect. Below level X the chance of getting a bad general effect is increased by Y%. Below level X there is a Y% chance of never getting a bad general effect. Below level X the chance of getting a bad magic effect is increased by Y%. Below level X there is a Y% chance of never getting a bad magic effect. Below level X the chance of getting a highly toxic effect is increased by Y%. Below level X there is a Y% chance of never getting a very toxic effect. Below level X the chance of getting a disease effect is increased by Y%. Below level X there is a Y% chance of never getting a disease effect. Teleport to a random place on the map. Teleport to a random place on the map. Jump onto every object within a distance of X field(s). Jump onto every object within a distance of X field(s). At a distance of X, inflict Y on our team. At a distance of X, inflict Y on our enemies. Transforms X into Y. Transforms X into Y. Summons monsters based on the rules. Summons monsters based on the rules. Plants a bomb. Activate a second time to detonate the bomb. Set up bomb when you attack. Plants 3 fire mines. Set up bomb when you attack. Decreases the skills of enemies which don't use the light element. Decreases the skills of enemies which don't use the light element. Hits the attacker with a probability of X% with Y. Hits the attacker with a probability of X% with Y. Use Lower SP Protection Scroll. Use Lower SP Protection Scroll. Use Higher SP Protection Scroll. Use Higher SP Protection Scroll. A snowstorm. All standing users suffer damage of up to 99%. A snowstorm. All standing users suffer damage of up to 99%. An earthquake. All lying players suffer damage of up to 99%. An earthquake. All lying players suffer damage of up to 99%. Cast Drain on the enemy. Cast Drain on the enemy. The opponent's HP is reduced by X and the player's HP increased by the same. The opponent's HP is reduced by X and the player's HP increased by the same. Inflicts damage to the player more than X fields away of Y%. Inflicts damage to the player more than X fields away of Y%.
Effects - created
Items - created
1641 elements
Maps - created
689 elements
NPC - created
742 elements
Quest - created
1052 elements
Skill - created
611 elements

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