Map
| bonuses | ||
| - | -> | If you are attacked by the Sun Wolf, this duration has a %s%% chance of increasing by 2 seconds (max. %s times). |
| - | -> | If you are attacked by the Sun Wolf, this duration has a %s%% chance of decreasing by 2 seconds (max. %s times). |
| - | -> | If you are attacked by the Sun Wolf, there's a %s%% chance %s is cast. |
| - | -> | If you are attacked by the Sun Wolf, the damage is increased by %s%%. |
| - | -> | The Sun Wolf gets %s%% additional HP (cannot exceed %s%% of its maximum HP). |
| - | -> | The Sun Wolf and caster have a %s%% chance to receive %s. |
| - | -> | If the Sun Wolf is already dead, it is resurrected with %s%% HP. |
| - | -> | If the Sun Wolf has more than %s%% HP, the Sunchaser's attack power increases by %s%%. |
| - | -> | There's a %s%% chance the Sun Wolf receives the command to cast %s on the target. |
| - | -> | Increases HP by %s%% of the current Rage bar. |
| - | -> | When you use an attack skill, HP is reduced by %s%%. |
| - | -> | The next attack skill damage is increased by the stored damage (max. %s damage). |
| - | -> | If the target is a monster, the damage from all attacks is increased by %s%%. Otherwise the player is forced to transform into the %s. |
| - | -> | You transform into a powerful brown bear. |
| - | -> | You transform back into a druid. |
| - | -> | If you have reached Fury or Frenzy, damage increases by %s%% of the current Rage bar while this in turn drops by %s%%. |
| - | -> | The Rage bar increases by %s%%. |
| - | -> | The Rage bar sinks by %s%%. |
| - | -> | Provides a %s%% chance to reset the used skill's cooldown. |
| - | -> | Reduces attacks by %s%% of the current Rage bar. |
| - | -> | Reduces the Rage bar by %s%%. |
| - | -> | Increases damage from ongoing debuffs by %s%%. |
| - | -> | Reduces damage from ongoing debuffs by %s%%. |
| - | -> | Provides a %s%% chance to transform into the %s. |
| - | -> | If you take damage %s times, %s disappears (excludes damage over time). |
| - | -> | Increases damage by %s per buff stack (max. %s). |
| - | -> | Increases damage by %s per debuff stack (max. %s). |
| - | -> | Increases damage by %s%% proportional to distance. |
| - | -> | Provides a %s%% chance per buff stack never to receive a debuff up to level %s (max. 60%). |
| - | -> | Provides a %s%% chance per buff stack to receive a debuff up to level %s (max. 60%). |
| - | -> | Restores %s HP per buff stack (max. %s). |
| - | -> | Reduces %s HP per buff stack (max. %s). |
| - | -> | Only applies to enemies with buffs above level %s. |
| - | -> | Only applies to enemies with debuffs above level %s. |
| - | -> | Stores %s%% of the damage. |
| - | -> | If you have reached Fury or Frenzy, damage increases by %s%%. |
| - | -> | Summons %s NPCs (%s) |
| - | -> | Attack power is increased by %s%% of the Rage bar. |
| - | -> | The Rage bar increases by %s%%. |
| - | -> | On suffering a hit, each attack has a %s%% chance to remove a debuff up to level %s. |
| - | -> | HP is increased by (missing HP/%s)%% of damage given. |
| - | -> | The damage of the next skill is increased by the damage stored by Soulripper (min. %s, max. %s). |
| - | -> | If you have reached Waterfall Fury or Waterfall Frenzy, damage increases by %s%% of the current Rage bar while this in turn drops by %s%%. |
| - | -> | Increases damage from ongoing debuffs by %s%% per stack (max. %s%%). |
| - | -> | Reduces damage from ongoing debuffs by %s%% per stack (max. %s%%). |
| - | -> | Provides a %s%% chance per stack never to receive a debuff up to level %s (max. 30%%). |
| - | -> | Provides a %s%% chance per stack to receive a debuff up to level %s (max. 30%%). |
| - | -> | The next attack deals %s more damage per enemy hit. |
| - | -> | No HP consumption |
| - | -> | No HP recovery |
| - | -> | When hit by another character's skill, there is a %s%% chance to reset the cooldown of the skill used. |
| - | -> | When you use an attack skill, HP is reduced by %s%%. |
| buffs | ||
| - | -> | Concentrated Soul Force |
| - | -> | You are strengthened having absorbed your enemy's soul. Disappears once you use an attack skill. |
| - | -> | Ingredients in the food relieve pain. |
| - | -> | Bear Loa Energy |
| - | -> | Your fire element and attack power are increased by the Bear Loa Energy. |
| - | -> | Firewall |
| - | -> | You are protected by holy flames. |
| - | -> | Cinderroot |
| - | -> | Flaming roots shoot out of the ground and wrap around legs and feet. |
| - | -> | Brown Bear Skin |
| - | -> | Your skin becomes as tough as a bear's. |
| - | -> | Healing Flames |
| - | -> | A holy flame heals you and protects you from debuffs. |
| - | -> | Flaming Armour |
| - | -> | Burns nearby enemies. |
| - | -> | Bear Taunt |
| - | -> | You receive damage which nearby allies should receive. |
| - | -> | Nervous |
| - | -> | Fear of the big brown bear makes the target nervous. |
| - | -> | Purifying Flames |
| - | -> | The purifying flames burn away all your debuffs. |
| - | -> | Third-Degree Burns |
| - | -> | The terrible burns have a slowing effect. |
| - | -> | Absorbing Flames |
| - | -> | A hot flame burns away all attacks. |
| - | -> | Red Leopard Energy |
| - | -> | You have the energy of the agile red leopard. The effect only applies while in Leopard form. |
| - | -> | Brown Bear Energy |
| - | -> | You have the energy of the brown bear. The effect applies in Bear and Leopard form. |
| - | -> | Serious Injury |
| - | -> | You deal a deep wound to your enemy with your huge axe. |
| - | -> | Energy of Pure Water |
| - | -> | Pure water improves your defence and water element. |
| - | -> | Under the Waterfall |
| - | -> | The energy of the waterfall protects you from debuffs. |
| - | -> | Energy of the Waterfall |
| - | -> | The powerful energy of the waterfall increases your movement speed, attack power and Rage bar. |
| - | -> | Waterfall Strike |
| - | -> | The target is hit by water from a great height. |
| - | -> | Death's Touch |
| - | -> | A deep wound from a deadly weapon. |
| - | -> | Blinding Light |
| - | -> | You are temporarily blinded by the bright light. |
| - | -> | You cannot defend yourself as normal. |
| - | -> | Nature's Healing |
| - | -> | Nature constantly heals your wounds. If the Sun Wolf is dead, it will be resurrected. |
| - | -> | Restored Lifeforce |
| - | -> | After healing, you feel more energised than ever. |
| - | -> | Wounding Light |
| - | -> | The pure sunlight inflicts injuries. Increases light element and Sun Wolf damage. |
| - | -> | Sunspot Explosion Aftermath |
| - | -> | The explosion of the sunspot reduces light resistance and increases the Sun Wolf's damage. |
| - | -> | Call of the Wild |
| - | -> | The unbound energy of the rune on your spear protects you. |
| - | -> | Holy Net |
| - | -> | You are trapped by the light net. |
| - | -> | Power of the Sun |
| - | -> | The spear's sun energy makes you stronger. |
| - | -> | Venomous Snake Curse |
| - | -> | The snake's venom places a terrible curse on the target. |
| - | -> | Voodoo Priest Curse |
| - | -> | The voodoo priest can intensify existing curses. |
| - | -> | Spider Curse |
| - | -> | Casts the Soul Spider's curse on the target. |
| - | -> | Soulwalk |
| - | -> | The mortal realm has no influence on souls. |
| - | -> | Stiff Body |
| - | -> | Your body become stiff and unresponsive because the soul clinging to you. |
| - | -> | Vengeful Soul |
| - | -> | The vengeful soul seeks you out. |
| - | -> | Voodoo Doll |
| - | -> | Your soul is entwined with the voodoo doll. It continually inflicts pain on you. |
| - | -> | Voodoo Doll's Rage |
| - | -> | The voodoo doll is enraged. |
| - | -> | Merling Curse |
| - | -> | Transforms the target into a Merling. If they take damage, they transform back into their original form. |
| - | -> | Deathly Curse |
| - | -> | A terrible curse which makes death come calling. Increases incoming shadow damage. |
| - | -> | Ire |
| - | -> | You are slightly angry. |
| - | -> | You are angry. |
| - | -> | Fury |
| - | -> | You are furious. |
| - | -> | Frenzy |
| - | -> | Nothing can quell your temper except time. Once the effect cools down, the Rage bar will reset. |
| - | -> | The unbound energy of the rune on your spear protects you. Your NosMate and Sun Wolf do not receive any additional HP from this buff however. |
| - | -> | Waterfall Ire |
| - | -> | Waterfall Anger |
| - | -> | Waterfall Fury |
| - | -> | Waterfall Frenzy |
| - | -> | Shadow Armour |
| - | -> | Paimon is shrouded in dark energy which protects him. This disappears once the Flame Druid Spirit has been defeated. |
| - | -> | Shadow Power |
| - | -> | A magical effect which strengthens Paimon. This disappears once the Voodoo Priest Spirit has been defeated. |
| - | -> | Power of the Orc Heroes |
| - | -> | The energy of the orc heroes released by Paimon weakens him. |
| - | -> | Weak Power of Evil |
| - | -> | It takes longer until Paimon's minions are summoned. |
| - | -> | The roar invigorates your body. |
| - | -> | Composure |
| - | -> | The sounds of the waterfall calm the warrior's rage. |
| - | -> | Soul Shield |
| - | -> | The vengeful soul seeks you out. Replaces some of the damage with MP. |
| - | -> | You are strengthened having absorbed your enemy's soul. This effect ends if you use an attack skill or move to another location. |
| items | ||
| - | -> | Orc Hero's Jewel |
| - | -> | Using this jewel you can improve four Orc Hero specialist cards. |
| - | -> | Flame Druid Specialist Card |
| - | -> | A druid of the fire element who can transform into a bear or a leopard. 'With the power of the Bear Loa, I will incinerate evil!' |
| - | -> | Waterfall Berserker Specialist Card |
| - | -> | A warrior of the water element who wields a terrifying axe. 'Not even the coldest waterfall can cool my temper!' |
| - | -> | Sunchaser Specialist Card |
| - | -> | A hunter of the light element who is always accompanied by a wolf. 'No one can hide from the sun!' |
| - | -> | Voodoo Priest Specialist Card |
| - | -> | A priest of the shadow element who spreads pain and terror with his curses. 'When you die, your soul belongs to me!' |
| - | -> | Ancient Hero's Soul |
| - | -> | This soul can restore the power of the ancient heroes. It doesn't appear to be fully pure. [Note] SP Protection Scrolls have no effect on this material. |
| - | -> | Gleaming Ancient Hero's Soul |
| - | -> | This soul can restore the power of the ancient heroes. It has been fully purified. [Note] SP Protection Scrolls have no effect on this material. |
| - | -> | Orc Soulstone |
| - | -> | A gemstone containing traces of the energy of the ancient heroes. [Note] SP Protection Scrolls have no effect on this material. |
| - | -> | Revenant Paimon's Soul Chest |
| - | -> | You can obtain this raid box after defeating the Revenant Paimon. It contains materials for upgrading orc hero specialists. |
| - | -> | Moritius Mineral Water |
| - | -> | Water from a magical spring containing traces of minerals. Sparkles even more than Moritius Springwater. |
| - | -> | Undead Spirit |
| - | -> | A weak avenging spirit. It seems to be immortal. |
| - | -> | Pikanya Blood |
| - | -> | The crimson blood of a pikanya. |
| - | -> | Special Hill Strawberry |
| - | -> | A rare variety of hill strawberry that is sweeter than the common variety. |
| - | -> | Special Cherry Apple |
| - | -> | A rare variety of cherry apple that is sweeter than the common variety. |
| - | -> | Ritual Brew |
| - | -> | A ritual liquor distilled by orc mages, used to contact the loas. Slightly sweet flavour. Use the brew to be teleported to the Dream Labyrinth Time-Space. [Note] This item disappears when the Time-Space is completed. |
| - | -> | Magical Memento |
| - | -> | This scroll has the power to restore your memories. Might come in handy some day. |
| - | -> | Magical Memento Scroll |
| - | -> | Can be used to craft a Magical Memento. Imbued with magical powers. |
| - | -> | Ancient Fire Magic |
| - | -> | A crystal full of powerful fire energy. |
| - | -> | Ancient Sandstone |
| - | -> | A primaeval sandstone. Contains sunlight. |
| - | -> | Ancient Time-Space Shard |
| - | -> | A stone crafted by the Backstreet Alchemist. It gives off a powerful aura. Use it to teleport to the Ancient Memories Time-Space. [Caution] This item disappears once the Time-Space has been completed. |
| - | -> | Ring of the Daughter |
| - | -> | The ring belonging to Pikidir's daughter. It contains magical powers. Use it to teleport to Paimon's Shattered Time-Space. [Caution] This item disappears once the Time-Space has been completed. |
| - | -> | Revenant Paimon's Raid Seal |
| - | -> | You can enter the raid via the portal in the Spirit Forest. Recommended champion level: 10-60 Minimum no. of players: 15 [Instructions] Use to become the team leader. Once you are the leader, click other characters and click the 'Team' button. When ready, head to the raid entrance. When the leader enters the raid, all other members will follow automatically. [Note] Characters higher than the recommended level may enter the raid, but will receive a penalty. (No additional hearts and no raid box, even upon victory.) |
| - | -> | [Daily] Complete the Revenant Paimon Raid 5 Times |
| - | -> | Complete the Revenant Paimon Raid 5 times (1x daily/player). |
| monsters | ||
| - | -> | Soul Spider |
| - | -> | Bear Trap |
| - | -> | Flame Leopard |
| - | -> | Sun Wolf |
| - | -> | Flame Druid Spirit |
| - | -> | Voodoo Priest Spirit |
| - | -> | Waterfall Berserker Spirit |
| - | -> | Sunchaser Spirit |
| - | -> | Flame Druid Soul |
| - | -> | Voodoo Priest Soul |
| - | -> | Waterfall Berserker Soul |
| - | -> | Sunchaser Soul |
| - | -> | Resting Paimon |
| - | -> | Voodoo Priest Spirit |
| - | -> | Waterfall Berserker Spirit |
| - | -> | Soul Spider |
| - | -> | Revenant Paimon |
| - | -> | Belial's Shadow (Weak) |
| - | -> | Sun Wolf Spirit |
| - | -> | Sun Wolf Soul |
| - | -> | Flame Druid Soul |
| - | -> | Sunchaser Soul |
| - | -> | Sun Wolf Soul |
| quests | ||
| - | -> | Searching for Ancient Heroes |
| - | -> | Pikidir is bound to know more about it. Talk to him. |
| - | -> | Pikidir sends you to NosVille to gather more information. You decide to speak to Mimi Mentor first. |
| - | -> | An Unexpected Tip |
| - | -> | Fabian Frost is said to have reported on an ancient ruin that was only discovered recently. Ask him about it. |
| - | -> | Fabian tells you that he learned about it from the chief of Glacernon. He should know more about it. |
| - | -> | Looking for Clues |
| - | -> | Aurelius tells you how to get to the ruins. Go there and take a look around. |
| - | -> | You make your way to the ruins but are held up by monsters. Defeat them to continue your mission. |
| - | -> | The monster problem has been taken care of. The path to the ruins is now clear. |
| - | -> | Heroes of the Past |
| - | -> | You must make contact with the Ancient Heroes. |
| - | -> | Ask Pikidir if he knows how you might be able to do this. |
| - | -> | Double plagues, stir and sizzle... |
| - | -> | Defeat monsters and gather ingredients for the Ritual Brew. |
| - | -> | Collect berries for the Ritual Brew. |
| - | -> | Collect fruit for the Ritual Brew. |
| - | -> | ... the cauldron bubbles, the fires fizzle! |
| - | -> | Report to Pikidir that you have gathered all the ingredients. |
| - | -> | Hero Dream |
| - | -> | Drink some of the Ritual Brew. |
| - | -> | Remembering the Dream |
| - | -> | You try to remember what you experienced in the dream. |
| - | -> | The Aforementioned Alchemist |
| - | -> | You remember an alchemist who lives in the desert. Ask Malcolm Mix if he knows anyone matching the description. |
| - | -> | Go to Desert Eagle City and find the alchemist mentioned by the Ancient Heroes. |
| - | -> | The Heroes and the Alchemist |
| - | -> | The alchemist beckons you over. Go and speak with her. |
| - | -> | Ancient Fire Magic |
| - | -> | Defeat Kertos, Valakus and Grenigas, and then return to the Backstreet Alchemist. |
| - | -> | Ancient Sandstones |
| - | -> | Loot Ancient Sandstones from the Sand Giants in the desert. |
| - | -> | Ancient Elements |
| - | -> | Take the materials to the alchemist. |
| - | -> | Heroes, Old and New |
| - | -> | Meet the Ancient Heroes. |
| - | -> | The Voodoo Priestess' Ring |
| - | -> | Ask Pikidir about his daughter's ring. |
| - | -> | Of Heroes and Villains |
| - | -> | Use the ring to seal Paimon away with the Ancient Heroes. |
| - | -> | One Last Battle |
| - | -> | Report what happened to Pikidir. |
| - | -> | The Heroes' Noble Souls |
| - | -> | Pay a visit to Chief Tator and listen to what he has to say. |
| - | -> | Use the heroes' ancient power. |
| - | -> | Return of Evil (Daily) |
| - | -> | Weaken Paimon's power that is holding the Spirit Forest firmly in its grasp. |
| skills | ||
| - | -> | Sharp Claws |
| - | -> | You slash twice with your claws. |
| - | -> | Bear Loa Energy |
| - | -> | The energy of the bear improves your attack power and fire element. |
| - | -> | Firewall |
| - | -> | Grants you a protective fire shield. |
| - | -> | Cinderroot |
| - | -> | Summons a burning root which ensnares nearby enemies. |
| - | -> | Flame Bear |
| - | -> | You transform into a powerful brown bear. |
| - | -> | Flame Leopard |
| - | -> | You transform into an agile red leopard. |
| - | -> | Claw Swipe |
| - | -> | You attack twice with your claws. |
| - | -> | Fireball |
| - | -> | You roll up into a ball and charge at the enemy. |
| - | -> | Flaming Armour |
| - | -> | You are bathed in flames and deal damage to nearby enemies. |
| - | -> | Flame Swing |
| - | -> | You make a sideways sweep with your front claws. |
| - | -> | Roar of the Bear Loa |
| - | -> | You rear up on your hand paws and roar at the enemy. |
| - | -> | Bucking Blow |
| - | -> | You turn around and lash out with your hind legs. |
| - | -> | Absorbing Flames |
| - | -> | The flames protect you from enemy attacks and deal damage to the enemy. |
| - | -> | Firequake |
| - | -> | The immense power of your bear form tears the ground asunder. |
| - | -> | Stomp |
| - | -> | You leap into the air and crash down on your enemy. |
| - | -> | Purifying Flames |
| - | -> | The pure energy of the flames cleanses debuffs. |
| - | -> | Firenado |
| - | -> | You spin on the spot and charge at your target. |
| - | -> | Blazing Leap |
| - | -> | The fire energy pumping through your legs allows you to leap higher. |
| - | -> | Emberpunch |
| - | -> | You deal a hefty uppercut with the flame energy crackling in your front legs. |
| - | -> | Druid |
| - | -> | You transform back into a druid. |
| - | -> | Brown Bear Skin |
| - | -> | Your armour becomes as resistant as the thick skin of a brown bear. |
| - | -> | Healing Flames |
| - | -> | The life-regenerating flames flow through you. |
| - | -> | Axe Swing |
| - | -> | You attack twice with your battle axe. |
| - | -> | Axe Throw |
| - | -> | You throw your axe at the enemy and it returns like a boomerang. |
| - | -> | Storm Charge |
| - | -> | You charge at the enemy and deal them a body check. |
| - | -> | Axe of Fury |
| - | -> | You attack the same location 5 times to cause deep wounds. |
| - | -> | Rune Power of Water |
| - | -> | The water energy from the rune on your axe increases your water element and defence. |
| - | -> | Riptide |
| - | -> | You drag your enemy closer to you with your axe. |
| - | -> | Rampage |
| - | -> | You lash out with full force with your axe. |
| - | -> | Under the Waterfall |
| - | -> | The magical water from the rune on your axe defends against incoming attacks for a while. |
| - | -> | Whirlpool |
| - | -> | You spin around like a tornado while swinging your axe. |
| - | -> | Power of the Waterfall |
| - | -> | The energy of the waterfall improves your physique. |
| - | -> | Raging Waterfall |
| - | -> | You leap into the air and deal a diagonal slash to your target. The impact also affects nearby enemies. |
| - | -> | Berserker Rampage |
| - | -> | Driven by rage, you swing your axe with even more force. |
| - | -> | Raging Torrent |
| - | -> | You swing your axe driven by the power of a raging torrent. |
| - | -> | Spear |
| - | -> | You throw your spear. |
| - | -> | Wolf Charge |
| - | -> | You order your Sun Wolf to charge at the target. |
| - | -> | Provides a chance that the target suffers a Blackout. |
| - | -> | If the Sun Wolf is dead, the skill is not available. |
| - | -> | Lightning Fury |
| - | -> | You rapidly close down on the target, stabbing multiple times. |
| - | -> | Solar Spear |
| - | -> | You throw a huge spear which magically increases in size. |
| - | -> | Nature's Healing |
| - | -> | Restores you and your Sun Wolf's HP. |
| - | -> | If your Sun Wolf is already dead, it is resurrected. |
| - | -> | Solar Shower |
| - | -> | Multiple gleaming spears fall from the skies. |
| - | -> | Back Kick |
| - | -> | Your wolf charges at the target and kicks them back with its hind legs. |
| - | -> | Spear of Binding |
| - | -> | If your spear hits, it turns into a trap which ensnares the target. |
| - | -> | Solar Eruption |
| - | -> | Teleport your glowing Sun Wolf to the target and blind them. |
| - | -> | Call of the Wild |
| - | -> | The rune on your spear summons the power of nature to protect you. |
| - | -> | Light Net |
| - | -> | When thrown the spear turns into a light net which traps the target. |
| - | -> | Rapid Retreat |
| - | -> | You quickly retreat after placing a bear trap which moves towards nearby enemies. |
| - | -> | Wolf Pack |
| - | -> | You summon a pack of wolves at the target and give them the order to attack. |
| - | -> | Sunspot Explosion |
| - | -> | You throw a spear empowered with solar energy. |
| - | -> | Whirling Wolf |
| - | -> | You teleport your Sun Wolf to the target, which whirls around attacking. |
| - | -> | Judgement of the Sun |
| - | -> | A huge holy spear falls from the heavens. |
| - | -> | Curse Beam |
| - | -> | You fire a cursed beam. |
| - | -> | Toxin Cloud |
| - | -> | You summon a highly toxic cloud using the power of the Snake Loa. |
| - | -> | Soul Spider |
| - | -> | You summon big blue spiders which attack nearby enemies by exploding. |
| - | -> | The explosions can curse the targets. |
| - | -> | Soulwalk |
| - | -> | You transform into a soul for a short time. |
| - | -> | You cannot suffer damage and cannot be attacked. |
| - | -> | Limbo Soul |
| - | -> | You summon a soul which sticks to its target. |
| - | -> | The arms of the dead burst from the ground and grab the target. |
| - | -> | Locust Swarm |
| - | -> | You summon a swarm of ravenous locusts. |
| - | -> | Deals damage to a nearby target. |
| - | -> | Vengeful Soul |
| - | -> | You summon a rancorous soul. |
| - | -> | If you are attacked, it will avenge you. |
| - | -> | Voodoo Doll |
| - | -> | You curse your target with a voodoo doll. |
| - | -> | The target's HP drops continuously. If the curse is not removed, it will deal great damage to the target. |
| - | -> | M-M-Merling! |
| - | -> | You curse your target and transform them into a Merling. |
| - | -> | In this form they are more susceptible to damage. |
| - | -> | Soulripper |
| - | -> | You absorb your target's soul energy and increase your power. |
| - | -> | This increased power can only be used once. |
| - | -> | Deathly Curse |
| - | -> | You place a deadly curse on a large area around you. |
| - | -> | This only applies to enemies who already have debuffs. |
| - | -> | The Sun Wolf charges at the target. |
| - | -> | The Sun Wolf hits the target and knocks it back. |
| - | -> | The Sun Wolf orders the souls of its ancestors to attack the target. |
| - | -> | The Sun Wolf glows in radiant light, giving the target a Blackout. |
| - | -> | The Sun Wolf spins around rapidly, attacking the target and nearby enemies. |
| - | -> | Your NosMate and Sun Wolf do not receive any additional HP however. |
| conststrings | ||
| - | -> | Waterfall Berserker |
| - | -> | Sunchaser |
| - | -> | Voodoo Priest |
| - | -> | Flame Druid |
Adverts
Empty