Changelog 2012-12-19

When viewing older changelog entries, please be aware that linked items will display their current version, not the version from that time.
A dedicated page for viewing past versions is planned for the future.
Bonuses - created
Reduces X% of the damage that another player within range receives. Instead you take Y% of that player's damage. Reduces the damage transferred from your fellow player by X%. HP recovery is increased by X%. HP recovery is reduced by X%. Additional damage received by skill combo: X% Additional damage received by skill combo: X% Reflects the maximum received damage from X. Reflects the maximum received damage from X. Has a X% probability of causing [Y]. There is a X% chance that Y will be removed. There is a X% chance that Sacrifice causes Y. There is a X% chance that Sacrifice causes Y. There is a X% chance that Y will be caused at the set location. There is a X% chance that Y will be removed at the set location. Disappear for a short time without a trace. Disappear for a short time without a trace. Provides a X% chance that you receive no damage. In addition, Y% of the damage you should have received is added to your HP. Provides a X% chance that you receive no damage. Instead, Y% of the damage you should have received is deducted from your HP. The damage is increased by X% by using the skill Y. The damage is decreased by X% by using the skill Y. The critical hit rate is increased by X% by using the skill Y. The critical hit rate is decreased by X% by using the skill Y. Increases the damage against X by Y%. If X attacks a player, the damage is reduced by Y%. The effectiveness of recovery items is increased by X%. The effectiveness of recovery items is decreased by X%. When Leona is wearing the Specialist Partner Card, there is a X% chance of causing Y. When Leona is wearing the Specialist Partner Card, there is a X% chance that Y will be removed.
Effects - created
Effects - updated
Items - updated
Quest - created

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